July 1, 2016, 16:33 (GMT) |
Curves: read/write orders, knots, weights and radiuses. |
July 1, 2016, 16:20 (GMT) |
Curves: Trim tool Fixed an issue with ratio_to_segment. |
July 1, 2016, 15:12 (GMT) |
Generate a buffer texture for passing the control strand locations to the shader. This should enable the strand geometry shader to interpolate control strands with appropriate vertex attributes for indices and weights. |
July 1, 2016, 13:59 (GMT) |
removed mesh scaling. better do this in smoke.c and keep cpp wrapper independent from mesh size |
July 1, 2016, 13:22 (GMT) |
fixed return type for vertex getter |
July 1, 2016, 12:58 (GMT) |
Import: report a message in the UI in case opening a file fails. |
July 1, 2016, 12:49 (GMT) |
Cleanup. |
July 1, 2016, 12:49 (GMT) |
Fix crash dereferencing NULL ptr. |
July 1, 2016, 11:37 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
July 1, 2016, 10:43 (GMT) |
Use separate buffers for control strand and root vertices. This is important so we can put control strands into a buffer texture, and pass it to the geometry shader for generating strands. |
July 1, 2016, 10:28 (GMT) |
Start off with some very simple own code for vert/frag/geom strand shader. |
July 1, 2016, 10:07 (GMT) |
Update Alembic library to version 1.6, remove support for HDF5. ALthough the FindHDF5 cmake module is still present for people to use, HDF5 is removed from install_deps.sh. From now on, Alembic built with HDF5 support is considered legacy and not "officially" supported. |
July 1, 2016, 09:04 (GMT) |
Draw render strands as simple point primitives. The geometry shader will eventually turn these points into full strand curves. |
July 1, 2016, 08:00 (GMT) |
Generate a number of "roots" for render hairs on the mesh surface. These root points will be used as input for the strand shader to generate the interpolated render strands. |
July 1, 2016, 06:58 (GMT) |
Use the show_control_strands toggle for switching control hair display on/off. Also use the basic edge shader for control hairs, the generated GLSL shader is only needed for drawing render strands. |
June 30, 2016, 22:12 (GMT) |
Merge branch 'soc-2016-pbvh-painting' of git.blender.org:blender into soc-2016-pbvh-painting |
June 30, 2016, 20:23 (GMT) |
NURBS: pad start and end of knots arrays with dummy knots to accomodate for other software. |
June 30, 2016, 19:54 (GMT) |
Avoid recursive drawing of layer group members |
June 30, 2016, 18:51 (GMT) |
Fix layer selection broken with collapsed groups |
June 30, 2016, 18:38 (GMT) |
Correct direction of layer group collapse icon |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021