June 19, 2016, 12:59 (GMT) |
Curve: Concluded the implementation of the Extend operator This commit contains the full implementation of the Extend operator, plus helper functions. |
June 19, 2016, 12:50 (GMT) |
Moved old bvm codegen and function files into bvm module. The intern and compile modules are now truly independent from backends (llvm and bvm). |
June 19, 2016, 03:59 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 19, 2016, 03:59 (GMT) |
Forgot to free stroke cache. Something isn't quite right with vert to loop freeing... |
June 19, 2016, 03:16 (GMT) |
Added blur, although I might rename this tool as smudge and make a seperate blur tool. |
June 18, 2016, 22:58 (GMT) |
Custom layer property support |
June 18, 2016, 20:39 (GMT) |
first attempts to add silhouette brush |
June 18, 2016, 18:46 (GMT) |
Expose LayerTree and LayerTreeItem in RNA Will be used for custom property support. |
June 18, 2016, 17:32 (GMT) |
fixed memory leak (liquid mesh was copied but not freed) |
June 18, 2016, 15:33 (GMT) |
temporary fix for viewport tranparency (additional density grid in liquid sim) |
June 18, 2016, 15:31 (GMT) |
fix for gzopen: added missing cast (void* -> gzfile) |
June 18, 2016, 14:04 (GMT) |
small gzfile fix: declare file variable before using it and use const file name |
June 18, 2016, 11:28 (GMT) |
Fixed a bug that was preventing me from implementing the blur functionality. Should have blur working in 24 hours. |
June 18, 2016, 11:04 (GMT) |
clean up in elbeem fluid code: removed some early tests (not needed since manta liquids are in smoke modifier) |
June 18, 2016, 10:41 (GMT) |
Refactor of the node graph compiler class, to have a backend-agnostic base. The main compiler class is now itself independent of LLVM and can be used for future backends. The implementation of specific behavior (values, statements, etc.) happens through a CodeGenerator implementation. This also uses aggregation rather than inheritance on the compiler class part (which is not a virtual class itself). |
June 18, 2016, 08:29 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 18, 2016, 08:28 (GMT) |
Did a little cleanup. Noticed I |
June 17, 2016, 21:16 (GMT) |
Add float to half conversion code, which can be used on CPU to convert float textures slots to half. Still need to hook these up with actual Image Manager. |
June 17, 2016, 17:23 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
June 17, 2016, 16:58 (GMT) |
Cleanup: style. |
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