Blender Git Loki

Blender Git commits from all branches.

Page: 1992 / 2888

June 19, 2016, 12:59 (GMT)
Curve: Concluded the implementation of the Extend operator

This commit contains the full implementation of the Extend operator, plus helper functions.
June 19, 2016, 12:50 (GMT)
Moved old bvm codegen and function files into bvm module.

The intern and compile modules are now truly independent from backends (llvm and bvm).
June 19, 2016, 03:59 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 19, 2016, 03:59 (GMT)
Forgot to free stroke cache. Something isn't quite right with vert to loop freeing...
June 19, 2016, 03:16 (GMT)
Added blur, although I might rename this tool as smudge and make a seperate blur tool.
June 18, 2016, 22:58 (GMT)
Custom layer property support
June 18, 2016, 20:39 (GMT)
first attempts to add silhouette brush
June 18, 2016, 18:46 (GMT)
Expose LayerTree and LayerTreeItem in RNA

Will be used for custom property support.
June 18, 2016, 17:32 (GMT)
fixed memory leak (liquid mesh was copied but not freed)
June 18, 2016, 15:33 (GMT)
temporary fix for viewport tranparency (additional density grid in liquid sim)
June 18, 2016, 15:31 (GMT)
fix for gzopen: added missing cast (void* -> gzfile)
June 18, 2016, 14:04 (GMT)
small gzfile fix: declare file variable before using it and use const file name
June 18, 2016, 11:28 (GMT)
Fixed a bug that was preventing me from implementing the blur functionality. Should have blur working in 24 hours.
June 18, 2016, 11:04 (GMT)
clean up in elbeem fluid code: removed some early tests (not needed since manta liquids are in smoke modifier)
June 18, 2016, 10:41 (GMT)
Refactor of the node graph compiler class, to have a backend-agnostic base.

The main compiler class is now itself independent of LLVM and can be used for
future backends. The implementation of specific behavior (values, statements, etc.)
happens through a CodeGenerator implementation. This also uses aggregation rather
than inheritance on the compiler class part (which is not a virtual class itself).
June 18, 2016, 08:29 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
June 18, 2016, 08:28 (GMT)
Did a little cleanup. Noticed I
June 17, 2016, 21:16 (GMT)
Add float to half conversion code, which can be used on CPU to convert float textures slots to half.

Still need to hook these up with actual Image Manager.
June 17, 2016, 17:23 (GMT)
Merge branch 'master' into soc-2016-layer_manager
June 17, 2016, 16:58 (GMT)
Cleanup: style.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021