June 8, 2016, 19:45 (GMT) |
added missing include |
June 8, 2016, 19:45 (GMT) |
fixed some incompatible definitions (to make this work also on linux) |
June 8, 2016, 19:45 (GMT) |
Added support for non numeric bone layer labels (could happen when importing from other tools) Differential Revision: https://developer.blender.org/D2037 |
June 8, 2016, 19:45 (GMT) |
collada exporter: fixed wrong check for bone roll value |
June 8, 2016, 19:45 (GMT) |
Fix T48529: NLA : viewport not updated after Track muted/unmuted. Not sure why, but ANIM_animdata_update() totally ignored NLAStrip type of bAnimListElem. For now only added support for ANIM_UPDATE_DEPS type of update, don't know whether others are needed in this case or not... time will say. |
June 8, 2016, 19:45 (GMT) |
Collada: Adding support for bone roll and bone layers Differential Revision: https://developer.blender.org/D2034 |
June 8, 2016, 19:45 (GMT) |
Code refactor: nodify object and mesh, but not used for XML yet. Differential Revision: https://developer.blender.org/D2016 |
June 8, 2016, 19:45 (GMT) |
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. Differential Revision: https://developer.blender.org/D2016 |
June 8, 2016, 19:45 (GMT) |
Code refactor: make ShaderNode match Node a bit more, reusing types and enums. Differential Revision: https://developer.blender.org/D2016 |
June 8, 2016, 19:45 (GMT) |
PyRNA: Fix repr used /w arrays RNA arrays now display their index, with support for multi-dimensional arrays. |
June 8, 2016, 19:45 (GMT) |
Code refactor: nodify Cycles camera and fix some mistakes in XML node read. Differential Revision: https://developer.blender.org/D2016 |
June 8, 2016, 19:45 (GMT) |
Fix T48534: color picker hex #RRGGBB input allows typing one character too many. Fix suggested by Daniel Rivera. |
June 8, 2016, 19:45 (GMT) |
Fix T48498: stereo camera interocular distance should not have a hard max limit. |
June 8, 2016, 19:45 (GMT) |
June 8, 2016, 19:45 (GMT) |
Fix T48533: camera node view vector wrong for Cycles GLSL. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2033 |
June 8, 2016, 19:45 (GMT) |
Add missing include |
June 8, 2016, 19:45 (GMT) |
Cleanup: Further tweaks for consistency and simplifications. Now I can start adding half float without adding even bigger mess to all these functions. ;) |
June 8, 2016, 19:45 (GMT) |
Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor. |
June 8, 2016, 19:45 (GMT) |
Cleanup: Shorten texture variables, tex and image was kinda redundant. Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture. |
June 8, 2016, 19:45 (GMT) |
ndof: detect SpaceMouse Enterprise New device! Lots of buttons! |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021