Blender Git Commits

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June 8, 2016, 19:45 (GMT)
added missing include
June 8, 2016, 19:45 (GMT)
fixed some incompatible definitions (to make this work also on linux)
June 8, 2016, 19:45 (GMT)
Added support for non numeric bone layer labels (could happen when importing from other tools)

Differential Revision: https://developer.blender.org/D2037
June 8, 2016, 19:45 (GMT)
collada exporter: fixed wrong check for bone roll value
June 8, 2016, 19:45 (GMT)
Fix T48529: NLA : viewport not updated after Track muted/unmuted.

Not sure why, but ANIM_animdata_update() totally ignored NLAStrip type of bAnimListElem.

For now only added support for ANIM_UPDATE_DEPS type of update, don't know whether
others are needed in this case or not... time will say.
June 8, 2016, 19:45 (GMT)
Collada: Adding support for bone roll and bone layers

Differential Revision: https://developer.blender.org/D2034
June 8, 2016, 19:45 (GMT)
Code refactor: nodify object and mesh, but not used for XML yet.

Differential Revision: https://developer.blender.org/D2016
June 8, 2016, 19:45 (GMT)
Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.

Differential Revision: https://developer.blender.org/D2016
June 8, 2016, 19:45 (GMT)
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.

Differential Revision: https://developer.blender.org/D2016
June 8, 2016, 19:45 (GMT)
PyRNA: Fix repr used /w arrays

RNA arrays now display their index, with support for multi-dimensional arrays.
June 8, 2016, 19:45 (GMT)
Code refactor: nodify Cycles camera and fix some mistakes in XML node read.

Differential Revision: https://developer.blender.org/D2016
June 8, 2016, 19:45 (GMT)
Fix T48534: color picker hex #RRGGBB input allows typing one character too many.

Fix suggested by Daniel Rivera.
June 8, 2016, 19:45 (GMT)
Fix T48498: stereo camera interocular distance should not have a hard max limit.
June 8, 2016, 19:45 (GMT)
Fix T48526: Cycles viewport render incorrectly influenced by pixel aspect ratio.

This reverts 72592cfb, needs more refactoring to do that cleanup.
June 8, 2016, 19:45 (GMT)
Fix T48533: camera node view vector wrong for Cycles GLSL.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2033
June 8, 2016, 19:45 (GMT)
Add missing include
June 8, 2016, 19:45 (GMT)
Cleanup: Further tweaks for consistency and simplifications.

Now I can start adding half float without adding even bigger mess to all these functions. ;)
June 8, 2016, 19:45 (GMT)
Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor.
June 8, 2016, 19:45 (GMT)
Cleanup: Shorten texture variables, tex and image was kinda redundant.

Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture.
June 8, 2016, 19:45 (GMT)
ndof: detect SpaceMouse Enterprise

New device! Lots of buttons!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021