June 7, 2016, 21:30 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
June 7, 2016, 19:55 (GMT) |
Initial work to allow custom normals setting in BMesh, with quick bmesh py API call too. Seems to be working OK from quick tests... Some notes: - This is mimicking BKE_mesh_evaluate code. While this is OK for some cases, we'll likely want some more integrated and fine-grained ways to set/edit those normals in Edit mode once we create real editing tools for those (most likely based on some BMesh operators). This implies some kind of dynamic caching/update of clnors spaces though, which is not trivial. So kept for later, for now you have to set all custom normals at once. - Not sure where/how to expose this in py API, for now just added a func in bmesh.utils. |
June 7, 2016, 18:16 (GMT) |
Make branch compile with blenderplayer |
June 7, 2016, 18:14 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: build_files/cmake/macros.cmake intern/ghost/intern/GHOST_SystemX11.cpp source/blender/editors/space_view3d/view3d_ops.c |
June 7, 2016, 16:45 (GMT) |
Merge branch 'master' into soc-2016-layer_manager Conflicts: source/blender/editors/interface/interface_handlers.c |
June 7, 2016, 16:20 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
June 7, 2016, 16:08 (GMT) |
add reconstructN.* files, refine data structures |
June 7, 2016, 12:37 (GMT) |
Added "Topological distance" option to Select Shortest Path operator Similar to the editmesh operator: "Find the minimum number of steps, ignoring spatial distance" |
June 7, 2016, 12:01 (GMT) |
Fix for "face stepping" behaviour of path calculation Since parametrizer operates on triangles, diagonal edges of quads have to be tagged and not taken into calculation of shortest path |
June 7, 2016, 10:41 (GMT) |
Merge branch 'openvdb' into cvdb_ray_isect Conflicts: intern/cycles/kernel/kernel_textures.h intern/cycles/kernel/kernel_volume.h intern/cycles/render/attribute.cpp intern/cycles/render/scene.h intern/cycles/render/session.cpp intern/cycles/render/shader.cpp intern/cycles/util/util_task.cpp |
June 7, 2016, 10:36 (GMT) |
Merge branch 'master' into openvdb Conflicts: intern/cycles/kernel/kernel_compat_cpu.h intern/cycles/kernel/kernel_globals.h intern/cycles/kernel/osl/osl_services.cpp intern/cycles/kernel/svm/svm_types.h intern/cycles/render/svm.cpp intern/cycles/util/util_task.cpp |
June 7, 2016, 08:58 (GMT) |
Merge branch 'master' into alembic_basic_io |
June 7, 2016, 08:56 (GMT) |
Fix for missing updates when opening a file. |
June 7, 2016, 08:24 (GMT) |
Disney BSDF is now supporting CUDA |
June 7, 2016, 08:17 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
June 7, 2016, 08:17 (GMT) |
Merge branch 'id-remap' into asset-experiments |
June 7, 2016, 08:12 (GMT) |
Merge branch 'master' into asset-engine |
Revision 3f4113c by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) June 7, 2016, 08:10 (GMT) |
Merge branch 'master' into id-remap |
June 7, 2016, 08:06 (GMT) |
Add option to setup scene's frame range based on that of the imported archive. |
June 7, 2016, 07:44 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021