Blender Git Loki

Blender Git commits from all branches.

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May 31, 2016, 07:38 (GMT)
Merge branch 'master' into id-remap
May 31, 2016, 05:47 (GMT)
Merge branch 'master' into soc-2016-multiview
May 31, 2016, 02:57 (GMT)
Cleanup.
May 31, 2016, 02:55 (GMT)
Remove unused function.
May 31, 2016, 02:52 (GMT)
Cleanup: de-duplicate object lookup functions.
May 31, 2016, 02:42 (GMT)
Add a deformVert callback to the modifier to handle curve streaming.
May 31, 2016, 00:28 (GMT)
Initial support for streaming meshes with a varying number of
vertices.

This is achieved by making use of a new modifier since the mesh cache
modifier cannot modifiy the number of vertices in a mesh. This modifier
also brings support to read file sequences.
May 30, 2016, 23:50 (GMT)
Merge branch 'master' into alembic_basic_io
May 30, 2016, 23:45 (GMT)
Cleanup: redundant check.
May 30, 2016, 23:44 (GMT)
Ass some properties to the written hair samples.
May 30, 2016, 23:25 (GMT)
Cleanup, make API a bit more consistent.
May 30, 2016, 23:19 (GMT)
Add support to export particles.
May 30, 2016, 19:08 (GMT)
add correspondence data struct
Revision 6ebbef4 by Clément Fukhaut (pbr-viewport)
May 30, 2016, 18:09 (GMT)
Merge branch 'master' of git://git.blender.org/blender

# Conflicts:
# source/blender/gpu/intern/gpu_draw.c
# source/blender/gpu/shaders/gpu_shader_material.glsl
# source/blender/makesdna/DNA_view3d_types.h
# source/blender/nodes/shader/nodes/node_shader_normal_map.c
# source/blender/nodes/shader/nodes/node_shader_tex_environment.c
# source/blender/nodes/shader/nodes/node_shader_tex_image.c
# source/blender/nodes/shader/nodes/node_shader_tex_noise.c
# source/blender/nodes/shader/nodes/node_shader_texture.c
May 30, 2016, 17:23 (GMT)
Avoid looking up parent's matrix if the object is not a locator or a
leaf transform.
May 30, 2016, 17:14 (GMT)
Partially revert some previous commits:

- Avoid double matrix multiplication.
- Also build transforms with no children as empties.

They wery bringing some regressions.
May 30, 2016, 16:46 (GMT)
Avoid double matrix multiplication.
May 30, 2016, 16:24 (GMT)
Also build transforms with no children as empties.
Revision bcf5e1c by Clément Fukhaut (pbr-viewport)
May 30, 2016, 15:45 (GMT)
-Added Material Layer Override
-Unified SSAO settings
-Added GPU_ltc.h to hold the luts
-Simplier SSR Settings
-Reworked Anisotropic shaders (now matching Cycles)
-Finished adding other distributions
-Added Specular AO
May 30, 2016, 14:36 (GMT)
Merge branch 'master' into object_nodes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021