Revision 9400ea0 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) May 31, 2016, 07:38 (GMT) |
Merge branch 'master' into id-remap |
May 31, 2016, 05:47 (GMT) |
Merge branch 'master' into soc-2016-multiview |
May 31, 2016, 02:57 (GMT) |
Cleanup. |
May 31, 2016, 02:55 (GMT) |
Remove unused function. |
May 31, 2016, 02:52 (GMT) |
Cleanup: de-duplicate object lookup functions. |
May 31, 2016, 02:42 (GMT) |
Add a deformVert callback to the modifier to handle curve streaming. |
May 31, 2016, 00:28 (GMT) |
Initial support for streaming meshes with a varying number of vertices. This is achieved by making use of a new modifier since the mesh cache modifier cannot modifiy the number of vertices in a mesh. This modifier also brings support to read file sequences. |
May 30, 2016, 23:50 (GMT) |
Merge branch 'master' into alembic_basic_io |
May 30, 2016, 23:45 (GMT) |
Cleanup: redundant check. |
May 30, 2016, 23:44 (GMT) |
Ass some properties to the written hair samples. |
May 30, 2016, 23:25 (GMT) |
Cleanup, make API a bit more consistent. |
May 30, 2016, 23:19 (GMT) |
Add support to export particles. |
May 30, 2016, 19:08 (GMT) |
add correspondence data struct |
Revision 6ebbef4 by Clément Fukhaut (pbr-viewport) May 30, 2016, 18:09 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/gpu/intern/gpu_draw.c # source/blender/gpu/shaders/gpu_shader_material.glsl # source/blender/makesdna/DNA_view3d_types.h # source/blender/nodes/shader/nodes/node_shader_normal_map.c # source/blender/nodes/shader/nodes/node_shader_tex_environment.c # source/blender/nodes/shader/nodes/node_shader_tex_image.c # source/blender/nodes/shader/nodes/node_shader_tex_noise.c # source/blender/nodes/shader/nodes/node_shader_texture.c |
May 30, 2016, 17:23 (GMT) |
Avoid looking up parent's matrix if the object is not a locator or a leaf transform. |
May 30, 2016, 17:14 (GMT) |
Partially revert some previous commits: - Avoid double matrix multiplication. - Also build transforms with no children as empties. They wery bringing some regressions. |
May 30, 2016, 16:46 (GMT) |
Avoid double matrix multiplication. |
May 30, 2016, 16:24 (GMT) |
Also build transforms with no children as empties. |
Revision bcf5e1c by Clément Fukhaut (pbr-viewport) May 30, 2016, 15:45 (GMT) |
-Added Material Layer Override -Unified SSAO settings -Added GPU_ltc.h to hold the luts -Simplier SSR Settings -Reworked Anisotropic shaders (now matching Cycles) -Finished adding other distributions -Added Specular AO |
May 30, 2016, 14:36 (GMT) |
Merge branch 'master' into object_nodes |
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