June 1, 2016, 12:23 (GMT) |
Quiet warning. |
June 1, 2016, 12:23 (GMT) |
Avoid creating a new DerivedMesh if the vertex count does not change. |
June 1, 2016, 10:52 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
June 1, 2016, 08:24 (GMT) |
WIP: Select shortest path - Validate selection Validation of the current selection, makes sure 2 matching elements are selected for path computation |
June 1, 2016, 05:25 (GMT) |
Quick bug fix causing sculptcache to crash sculpt. |
May 31, 2016, 16:23 (GMT) |
Merge branch 'master' into soc-2016-multiview |
May 31, 2016, 16:22 (GMT) |
prepare solve_multiview button, copy from solve_camera button and revise |
Revision d7d0166 by Clément Fukhaut (pbr-viewport) May 31, 2016, 16:08 (GMT) |
-Fixed SSR : Using depth buffer for increased precision but using another slot -Fixed some typos |
May 31, 2016, 15:53 (GMT) |
Merge branch 'master' into alembic_basic_io |
May 31, 2016, 11:08 (GMT) |
Make selecting of expanded layer items a bit nicer Now only selects when clicking on item header, nothing happens if you click in the expanded area. Also fixed a bug where selecting expanded items wasn't working. |
May 31, 2016, 10:34 (GMT) |
Correction to 2ca18d608cd5dc |
May 31, 2016, 10:31 (GMT) |
Fix last layer item sometimes not drawing selection Layer boxes to fill empty background was drawing over it. |
May 31, 2016, 10:21 (GMT) |
Support for expanding layer settings A selected layer now shows a gear wheel icon which expands the layer settings. The layer settings are currently two dummy text buttons. |
May 31, 2016, 09:18 (GMT) |
Added parameters IOR and Transparency for refractions With this, the Disney BRDF/BSSRDF is extended by the BTDF part. |
May 31, 2016, 08:33 (GMT) |
Removed the unused "simple" (without derivatives) compiler implementation. As long as the compiler class is WIP the two implementations go out of sync too easily. Better to make a copy of the dual version and then reduce it when the compiler class is reasonably stable. |
May 31, 2016, 08:09 (GMT) |
Removed the WITH_IRMODULES option, used previously for loading IR code from text files. This approach suffers from difficulty of generating machine-independent IR code and is better generated using the C++ API directly. The llc tool can be used to suggest implementations with C++ API usage, see for example http://fdiv.net/2012/11/16/llvm-generates-code-that-generates-code |
May 31, 2016, 07:58 (GMT) |
Merge branch 'asset-engine' into asset-experiments |
May 31, 2016, 07:58 (GMT) |
Merge branch 'id-remap' into asset-experiments |
May 31, 2016, 07:53 (GMT) |
Merge branch 'master' into asset-engine |
Revision 2c9f671 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) May 31, 2016, 07:53 (GMT) |
Fix merge error. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021