Revision dd8dcf2 by Julian Eisel (temp_widgets_files_refactor, temp_widgets_update_tagging, wiggly-widgets) February 7, 2016, 12:57 (GMT) |
Transform manipulator: New widget for trackball rotation Adds a new (partially invisible) widget to the rotation transform manipulator that triggers trackball rotation. It is activated by clicking inside the outer white circle, but not on any other axis. For better feedback, a slight white overlay is drawn on mouse hover. |
Revision f8aad85 by Julian Eisel (temp_widgets_files_refactor, temp_widgets_update_tagging, wiggly-widgets) February 6, 2016, 20:22 (GMT) |
Fix Blenderplayer not compiling |
Revision 0fdbda2 by Julian Eisel (temp_widgets_files_refactor, temp_widgets_update_tagging, wiggly-widgets) February 6, 2016, 20:18 (GMT) |
Merge branch 'master' into wiggly-widgets Conflicts: source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/include/ED_transform.h source/blender/editors/interface/resources.c source/blender/editors/space_sequencer/sequencer_draw.c source/blender/editors/transform/transform_manipulator.c source/blender/gpu/intern/gpu_buffers.c |
Revision 00ccb99 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 5, 2016, 11:29 (GMT) |
fix for name and indexbased meshisland and meshconstraint lookup via python inside the FM |
Revision 9c74435 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 22:14 (GMT) |
fix: there was a speed regression when building many constraints during fracture or after loading |
February 4, 2016, 19:55 (GMT) |
manta step updates - reordered some functions |
Revision 80def34 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 19:19 (GMT) |
some more mutex locking for dynamic fracture, there still were crashes when interactively moving dynamic objects during running sim |
Revision 25057ba by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 18:53 (GMT) |
added threading lock to modifier sync during rigidbody object sync, helps against crashes in dynamic mode |
Revision 2b0a6aa by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 18:37 (GMT) |
improved output of constraint impulse visualization a bit, included name, impulse and threshold as well as attempted to offset strings at same position |
Revision 03db2ca by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 15:14 (GMT) |
windows compile fix |
Revision 5a834c1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 13:46 (GMT) |
added constraint impulse visualization (very basic only) and reworked the mesh constraint name system |
February 3, 2016, 09:06 (GMT) |
Merge branch 'master' into asset-engine |
February 2, 2016, 15:30 (GMT) |
epsilon fix |
Revision 55b2d46 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 14:47 (GMT) |
compile fix for windows and mac |
February 2, 2016, 13:14 (GMT) |
Assets: add uuid to linked data, write and read it from file. Note that this is only very first steps, I think we'll need to 'propagate' uuid to all data used/linked by asset itself, otherwise most things won't get updated/reloaded. Still have to think about this. |
February 2, 2016, 13:10 (GMT) |
Merge branch 'master' into asset-engine |
Revision b1e4964 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 13:01 (GMT) |
added basic physics visualization for viewport rigidbodies like in game engine (its optional and can be turned off) |
Revision bec580b by Clément Fukhaut (pbr-viewport) February 1, 2016, 23:27 (GMT) |
Tangent node support in GLSL (only with selected uv) |
Revision e217b66 by Clément Fukhaut (pbr-viewport) February 1, 2016, 22:23 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/gpu/GPU_texture.h |
February 1, 2016, 13:05 (GMT) |
Merge branch 'id-remap' into asset-experiments |
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