Blender Git Loki

Blender Git commits from all branches.

Page: 2155 / 2888

October 29, 2015, 00:59 (GMT)
Merge branch 'master' into bmesh-boolean-experiment
October 28, 2015, 22:27 (GMT)
Ack! Compile fix for typo

Thanks pepeland for the fix ;)
October 28, 2015, 18:43 (GMT)
small fix for potentially unintended calculation
October 28, 2015, 16:52 (GMT)
Staged construction of node graphs from bNodeTrees through a "parser".

This wraps mapping of sockets and links in a nice small API.
October 28, 2015, 16:38 (GMT)
changed calculation of stability factor for compounds and adapted UI a bit (for compounds)
October 28, 2015, 15:43 (GMT)
disabled damage propagation (and settings) in code and ui, was slow and not really necessary, also fixed a crash which happened when freed bullet manifolds were used again.
October 28, 2015, 09:59 (GMT)
Use BVH-Tree overlap to detect inside/outside

Possibly alternative to ray-casting, seems to give less flickering.
will keep both options open for now. (ifdef'd)
October 28, 2015, 09:59 (GMT)
Fix error using diced faces, doing bvh lookups

Was accessing face loops of faces which were already cut,
this made the coordinates mismatch with the original faces (and the BVH tree).
October 28, 2015, 09:08 (GMT)
Draw ray-casting lines to help debugging

These linkes are used to detect if the mesh is inside the other,
colored by number of hits.
October 28, 2015, 08:56 (GMT)
Postpone removing faces until ray-casting is done
October 28, 2015, 08:51 (GMT)
Use relative object transformations.

Also bmesh boolean when WITH_MOD_BOOLEAN disabled.
October 27, 2015, 17:44 (GMT)
Use watertight intersection test
October 27, 2015, 16:49 (GMT)
basic intersection boolean now works
October 27, 2015, 16:48 (GMT)
BMesh intersect: Add function to check whether the point is inside the mesh

It gets the BVH tree and loop triangles as an input and checks whether the
given point is inside of the mesh represented by those data or not.

It is not optimized for speed yet and could have some numerical instabilities
which we'll improve later.

P.S. This function is currently unused.
October 27, 2015, 16:43 (GMT)
remove bmesh islands

quick test until we have proper test for which parts to remove.
October 27, 2015, 16:43 (GMT)
Initial bmesh-boolean experiment

Currently only intersect
October 27, 2015, 14:05 (GMT)
Merge branch 'master' into asset-engine
October 27, 2015, 14:04 (GMT)
Merge branch 'master' into id-remap
October 27, 2015, 12:19 (GMT)
tiny fixes for autohide and attempt to get rid of propagateDamage crashes (again)
October 27, 2015, 11:32 (GMT)
Added a float4 type for rgba colors mostly.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021