October 29, 2015, 00:59 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
October 28, 2015, 22:27 (GMT) |
Ack! Compile fix for typo Thanks pepeland for the fix ;) |
Revision a66d700 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 28, 2015, 18:43 (GMT) |
small fix for potentially unintended calculation |
October 28, 2015, 16:52 (GMT) |
Staged construction of node graphs from bNodeTrees through a "parser". This wraps mapping of sockets and links in a nice small API. |
Revision 2ccdaf3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 28, 2015, 16:38 (GMT) |
changed calculation of stability factor for compounds and adapted UI a bit (for compounds) |
Revision 12806f5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 28, 2015, 15:43 (GMT) |
disabled damage propagation (and settings) in code and ui, was slow and not really necessary, also fixed a crash which happened when freed bullet manifolds were used again. |
October 28, 2015, 09:59 (GMT) |
Use BVH-Tree overlap to detect inside/outside Possibly alternative to ray-casting, seems to give less flickering. will keep both options open for now. (ifdef'd) |
October 28, 2015, 09:59 (GMT) |
Fix error using diced faces, doing bvh lookups Was accessing face loops of faces which were already cut, this made the coordinates mismatch with the original faces (and the BVH tree). |
October 28, 2015, 09:08 (GMT) |
Draw ray-casting lines to help debugging These linkes are used to detect if the mesh is inside the other, colored by number of hits. |
October 28, 2015, 08:56 (GMT) |
Postpone removing faces until ray-casting is done |
October 28, 2015, 08:51 (GMT) |
Use relative object transformations. Also bmesh boolean when WITH_MOD_BOOLEAN disabled. |
October 27, 2015, 17:44 (GMT) |
Use watertight intersection test |
October 27, 2015, 16:49 (GMT) |
basic intersection boolean now works |
October 27, 2015, 16:48 (GMT) |
BMesh intersect: Add function to check whether the point is inside the mesh It gets the BVH tree and loop triangles as an input and checks whether the given point is inside of the mesh represented by those data or not. It is not optimized for speed yet and could have some numerical instabilities which we'll improve later. P.S. This function is currently unused. |
October 27, 2015, 16:43 (GMT) |
remove bmesh islands quick test until we have proper test for which parts to remove. |
October 27, 2015, 16:43 (GMT) |
Initial bmesh-boolean experiment Currently only intersect |
October 27, 2015, 14:05 (GMT) |
Merge branch 'master' into asset-engine |
Revision 6bf915e by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) October 27, 2015, 14:04 (GMT) |
Merge branch 'master' into id-remap |
Revision e6d181c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 27, 2015, 12:19 (GMT) |
tiny fixes for autohide and attempt to get rid of propagateDamage crashes (again) |
October 27, 2015, 11:32 (GMT) |
Added a float4 type for rgba colors mostly. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021