July 22, 2015, 13:33 (GMT) |
GP Sculpt: More WIP work to try and get this randomise brush working So it turns out that the screenspace-to-3d math is a lot more convoluted now than would be initially obvious. The brush is now behaving a lot better now in that it somewhat does what is expected. The results aren't really what we really want yet, so some more experimentation is still needed. |
July 22, 2015, 10:39 (GMT) |
Fix merge conflict caused by own smartness failing |
July 22, 2015, 10:08 (GMT) |
Move display code and tangent calculation to loops WIP patch by Campbell |
July 22, 2015, 09:55 (GMT) |
Convert tangent layer and baking to use looptris. This is WIP code to make sure all blender uses tangents generated from loops. |
Revision 574a7da by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Fix several issues, add a quick and dirty new action in Outliner to remap IDs. We have to take care of Object->data aside from main foreach loop, since we can only replace that pointer if object is **not** in Edit mode! Also, added a "Remap" action to ID context menu of outliner. This is **very far** from nice and pretty code/feature, but it allows to quickly test the code. Only did very quick tests with meshes so far... |
Revision 1ebdfb4 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Fix some dummy mistake, add simple RNA callback to 'remap' IDs. Also, added Object.data to BKE_library_foreach_ID_link(), wonder if there was a good reason for this to not be here??? |
Revision df50b8c by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Add main 'ID remap' function. Theoretical code, compiles, but needs to be tested! |
Revision f2d6e85 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
ID remapping: first step - modify some editors callback to not only support ID freeing, but also ID remapping. This seems to be OK, but will obviously need much more testing - and is useless as-is, we need the big ID remapping code itself still. Also, Nodetrees' remapping of Scene IDs is still TODO, not sure yet how to do this. |
Revision 313fabd by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) July 21, 2015, 06:07 (GMT) |
Merge branch 'master' into missing-libs |
July 21, 2015, 06:01 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
July 21, 2015, 05:55 (GMT) |
Merge branch 'master' into asset-experiments |
July 20, 2015, 12:24 (GMT) |
Merge branch 'master' into opensubdiv-modifier Conflicts: CMakeLists.txt source/blender/blenkernel/intern/subsurf_ccg.c |
July 20, 2015, 12:21 (GMT) |
OpenSubdiv: Some last minute improvements - use utility function to define shader's input, output types and number of vertices. - Make sure #version 150 is never used if blender is built without OpenSubdiv. |
July 20, 2015, 12:18 (GMT) |
OpenSubdiv: Fix for #version being defined multiple times for geometry shader |
July 20, 2015, 12:12 (GMT) |
GP Sculpt: Buggy attempt at building a "randomise" brush This currently just sends the points off screen. We need another approach. |
July 20, 2015, 11:43 (GMT) |
Make gcc 5 more happy |
July 20, 2015, 11:33 (GMT) |
Fix search menus being drawn transparent Reverts rBb22061e98946a. Don't think it's worth using an extra widget type for this. |
July 20, 2015, 11:01 (GMT) |
Cleanup: spelling |
July 20, 2015, 10:55 (GMT) |
Cleanup: whitespace |
July 20, 2015, 10:50 (GMT) |
Add widget type for separator line |
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