May 8, 2015, 10:59 (GMT) |
Follow up fix for bend stiffness curve map versioning. The DNA lookup for pointers is a bit weird, it expects "CurveMapping" as the type name, but then the variable field becomes "*bend_stiffness_mapping". |
May 8, 2015, 10:44 (GMT) |
Cycles kernel split: Remove unused/unwanted declaration |
May 8, 2015, 10:40 (GMT) |
Cycles kernel split: Avoid unnecessary structure reshuffle Saves 12 bytes per shader data actually. |
May 8, 2015, 10:36 (GMT) |
Merge branch 'master' into gooseberry |
May 8, 2015, 10:33 (GMT) |
Cycles kernel split: Avoid unnecessary arguments from more functions |
May 8, 2015, 10:19 (GMT) |
Handle transformation difference between a cached duplicator object and group objects when editing shape keys. The edit data (including CD_SHAPEKEY layers) is in the active object's space, i.e. the duplicator. The original data however is cached strands data, which is in the dupli object's space. All geometry data needs to be transformed properly when entering/exiting edit mode. |
May 8, 2015, 09:45 (GMT) |
Cycles kernel split: Avoid adding extra arguments to shadow_blocked() This way it's guaranteed non-split kernel is exactly the same, and also localizes changes to a single file only without touching existing path tracing code. |
May 8, 2015, 09:37 (GMT) |
Cycles kernel split: Avoid having duplicated wireframe function It was only used because of address space mess. Now it's solved by using temporary variable which is betetr than duplication and could be solved with OpenCL 2.0. |
May 8, 2015, 09:24 (GMT) |
Merge branch 'master' into alembic |
May 8, 2015, 09:16 (GMT) |
Merge branch 'alembic' into gooseberry |
May 8, 2015, 09:13 (GMT) |
Version fix for bend stiffness curve mapping. |
May 8, 2015, 09:07 (GMT) |
Cycles kernel split: Remove unwanted whitespace changes |
May 8, 2015, 08:48 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
May 8, 2015, 08:45 (GMT) |
Another curve mapping to control bending stiffness along hair strands. This already exists for goal springs. Bending stiffness, however, is preferable to global goal springs for physical realism. Controlling stiffness in this way allows using bending forces to also simulate unconventional hair, such as clumpy strands that are thicker and stiffer at the base. Note that hair interaction can also be simulated with this tool in some way, although eventually better methods may be needed for such effects. |
May 8, 2015, 07:58 (GMT) |
Merge branch 'master' into cycles_kernel_split |
May 8, 2015, 07:20 (GMT) |
Cycles Kernel Split: Kill some more whitespace changes to mkae diff more clear. |
May 7, 2015, 22:01 (GMT) |
Merge branch 'master' into UI-experiments |
May 7, 2015, 18:58 (GMT) |
Make it clearer that the dictionary stores collections of previews |
May 7, 2015, 18:21 (GMT) |
Merge branch 'alembic' into gooseberry |
May 7, 2015, 18:20 (GMT) |
Fix for uninitialized values in strand children, leading to random crashes. |
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