Blender Git Loki

Blender Git commits from all branches.

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October 12, 2014, 04:17 (GMT)
GPencil Toolshelf Panel: Add "drawing settings" to toolshelf

The "Drawing Settings" displayed at the bottom of the Grease Pencil data panel
(Properties Region) is now included in the toolshelf too. These really make more
sense here, as they affect how the tool will behave (while the Properties Region
is more how it gets displayed).

However, we can't fully move over to the toolbar yet, since the VSE still lacks
a toolbar for this. Every other place (View3D, MovieClip, Image) all have their
own toolbars now.
October 11, 2014, 18:21 (GMT)
Manta_API as singletone
October 11, 2014, 17:39 (GMT)
debug output, smoke BC
October 11, 2014, 17:38 (GMT)
loading influence fields form file
October 11, 2014, 17:35 (GMT)
returning to non-static methods
October 11, 2014, 16:57 (GMT)
Support some more nodes
October 11, 2014, 15:50 (GMT)
Port several more nodes to the new system

Need to switch to some other work now, maybe someone will want to play
around with the code meanwhile.
October 11, 2014, 15:01 (GMT)
Bring back image input, checker, viewer and output nodes

This more like a prove-of-concept change because well, we've got
a dependency solver in the nodes already which seems to work just
fine for the shading nodes. So want to see if this is something we
can use for texture nodes now.

This isn't that far away from the original idea of having some
SVM-like machine for texture nodes.

Hell of a lot of nodes are not gonna to work yet,
October 11, 2014, 13:54 (GMT)
GPencil UI: Experimental "tool palette" pie menu

Double-tapping D brings up a pie menu providing access to many of the different
Grease Pencil drawing and editing tools.

The current implementation is a quick test of how this could work.
* Double-tapping D is the best compromise I managed to find so far which allows
the pie to show, but without getting triggered everytime something else happens
* I've left off one or two tools since they didn't work terribly well,
as they rely on mouse position at time of invocation
* Even now, the drawing tools take a little getting used to (i.e. you must immediately
start drawing once you click. But, once gotten used to, it seems to be ok...
October 11, 2014, 13:22 (GMT)
Port texture nodes to the exec pool in renderer

This only makes it so renderer uses the proper API to deal with the
tree evaluation. Tree nodes still does nothing because all the delegate
system has been just removed.

Painting and sculpting will also fail and abort .
October 11, 2014, 13:22 (GMT)
memoryleak fix, forgot to free nor_tree in some cases
October 11, 2014, 13:05 (GMT)
Revert "Cycles: Implement an area preserving parameterization sampling for area lamps"

This reverts commit c4235ce820b0a9c3d019e31e7d4360162a0282a5.
October 11, 2014, 13:03 (GMT)
Bring material nodes back to the render engine

The idea is to make make it so per-tree execution data is owned by
the renderer and being passed to the tree evaluation routines.
October 11, 2014, 12:38 (GMT)
Code cleanup: Moving from custom macro-based loopers to the context-based method
October 11, 2014, 12:31 (GMT)
fix for messed up mesh if object is moved out of particle range, and some clarification for sub object group (last attempt to fix failed again, hrm)
October 11, 2014, 12:22 (GMT)
Merge branch 'master' into dyntopo_holes

Conflicts:
source/blender/blenkernel/intern/pbvh_bmesh.c
October 11, 2014, 12:16 (GMT)
GPencil Context Utility API's now work

To work around the bizarre "active object == NULL" issues when doing context
lookups, we now use the "context-free" direct-access API method for getting
the active Grease Pencil data.
October 11, 2014, 12:06 (GMT)
GPencil API - API for getting active GP data without context
October 11, 2014, 11:59 (GMT)
Note on current bugs which prevent this from working...
October 11, 2014, 11:34 (GMT)
GP Toolbar: Use context properties to detect whether to show or not
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021