October 12, 2014, 04:17 (GMT) |
GPencil Toolshelf Panel: Add "drawing settings" to toolshelf The "Drawing Settings" displayed at the bottom of the Grease Pencil data panel (Properties Region) is now included in the toolshelf too. These really make more sense here, as they affect how the tool will behave (while the Properties Region is more how it gets displayed). However, we can't fully move over to the toolbar yet, since the VSE still lacks a toolbar for this. Every other place (View3D, MovieClip, Image) all have their own toolbars now. |
October 11, 2014, 18:21 (GMT) |
Manta_API as singletone |
October 11, 2014, 17:39 (GMT) |
debug output, smoke BC |
October 11, 2014, 17:38 (GMT) |
loading influence fields form file |
October 11, 2014, 17:35 (GMT) |
returning to non-static methods |
October 11, 2014, 16:57 (GMT) |
Support some more nodes |
October 11, 2014, 15:50 (GMT) |
Port several more nodes to the new system Need to switch to some other work now, maybe someone will want to play around with the code meanwhile. |
October 11, 2014, 15:01 (GMT) |
Bring back image input, checker, viewer and output nodes This more like a prove-of-concept change because well, we've got a dependency solver in the nodes already which seems to work just fine for the shading nodes. So want to see if this is something we can use for texture nodes now. This isn't that far away from the original idea of having some SVM-like machine for texture nodes. Hell of a lot of nodes are not gonna to work yet, |
October 11, 2014, 13:54 (GMT) |
GPencil UI: Experimental "tool palette" pie menu Double-tapping D brings up a pie menu providing access to many of the different Grease Pencil drawing and editing tools. The current implementation is a quick test of how this could work. * Double-tapping D is the best compromise I managed to find so far which allows the pie to show, but without getting triggered everytime something else happens * I've left off one or two tools since they didn't work terribly well, as they rely on mouse position at time of invocation * Even now, the drawing tools take a little getting used to (i.e. you must immediately start drawing once you click. But, once gotten used to, it seems to be ok... |
October 11, 2014, 13:22 (GMT) |
Port texture nodes to the exec pool in renderer This only makes it so renderer uses the proper API to deal with the tree evaluation. Tree nodes still does nothing because all the delegate system has been just removed. Painting and sculpting will also fail and abort . |
Revision 8cea11e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 11, 2014, 13:22 (GMT) |
memoryleak fix, forgot to free nor_tree in some cases |
October 11, 2014, 13:05 (GMT) |
Revert "Cycles: Implement an area preserving parameterization sampling for area lamps" This reverts commit c4235ce820b0a9c3d019e31e7d4360162a0282a5. |
October 11, 2014, 13:03 (GMT) |
Bring material nodes back to the render engine The idea is to make make it so per-tree execution data is owned by the renderer and being passed to the tree evaluation routines. |
October 11, 2014, 12:38 (GMT) |
Code cleanup: Moving from custom macro-based loopers to the context-based method |
Revision 120b572 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 11, 2014, 12:31 (GMT) |
fix for messed up mesh if object is moved out of particle range, and some clarification for sub object group (last attempt to fix failed again, hrm) |
October 11, 2014, 12:22 (GMT) |
Merge branch 'master' into dyntopo_holes Conflicts: source/blender/blenkernel/intern/pbvh_bmesh.c |
October 11, 2014, 12:16 (GMT) |
GPencil Context Utility API's now work To work around the bizarre "active object == NULL" issues when doing context lookups, we now use the "context-free" direct-access API method for getting the active Grease Pencil data. |
October 11, 2014, 12:06 (GMT) |
GPencil API - API for getting active GP data without context |
October 11, 2014, 11:59 (GMT) |
Note on current bugs which prevent this from working... |
October 11, 2014, 11:34 (GMT) |
GP Toolbar: Use context properties to detect whether to show or not |
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