| July 11, 2021, 17:14 (GMT) | 
| Sculpt dyntopo: another attempt to fix undo memory corruption bug | 
| July 11, 2021, 16:56 (GMT) | 
| Merge branch 'master' into temp-gpencil-bezier-stroke-type | 
| July 11, 2021, 16:55 (GMT) | 
| Merge branch 'master' into asset-greasepencil | 
| July 11, 2021, 16:55 (GMT) | 
| Merge branch 'master' into greasepencil-object | 
| July 11, 2021, 16:51 (GMT) | 
| adaptive_cloth: fix: Mesh: split_edge_triangulate() crash when edges are realloced Took the new edge index by reference instead of copy leading to wrong memory access when the edges are reallocated by the arena. | 
| July 11, 2021, 15:43 (GMT) | 
| Merge branch 'master' into soc-2021-knife-tools | 
| July 11, 2021, 15:33 (GMT) | 
| Knife: Added undo functionality Pressing ctrl-z will now undo the most recent cut segment made. When drag cutting undo reverts each segment of the cut individually. Currently this breaks visible distance and angle measurements after using undo but a fix will be committed soon. | 
| July 11, 2021, 12:35 (GMT) | 
| adaptive_cloth: Mesh: make split_edge_triangulate() work with new deletion methods | 
| July 11, 2021, 12:35 (GMT) | 
| adaptive_cloth: Mesh: delink face edges | 
| July 11, 2021, 12:33 (GMT) | 
| adaptive_cloth: Mesh: const get checked elements | 
| July 11, 2021, 10:01 (GMT) | 
| Fix implicit int error | 
| July 11, 2021, 09:25 (GMT) | 
| Remove extraneous code | 
| July 11, 2021, 09:23 (GMT) | 
| Merge branch 'master' into temp_bmesh_multires | 
| July 11, 2021, 08:12 (GMT) | 
| Sculpt dyntopo: Exposed UV smooth bruth in experimental features prefs. * Also got undo working for it | 
| July 11, 2021, 08:02 (GMT) | 
| adaptive_cloth: Mesh: better deletion of the elements This new way of deleting elements ensures that no links can be missed out on. The deletion of the elements has to happen in a certain order leading to lesser number of errors. This is API breaking, so all functions refering to deletion of the elements have to be updated. This includes, Mesh::split_edge_triangulate() and Mesh::collapse_edge_triangulate(). | 
| July 11, 2021, 07:43 (GMT) | 
| Sculpt dyntopo: Wrote a little UV smoother sculpt brush. It uses a simple LSCM-like solver; hold ctrl to do simple laplacian relaxation. There are some interesting artistic possibilities to using DynTopo with UV maps, the point of this tool is to help explore them. Note that I'm not planning to merge this into master with the rest of this branch. When the time comes I plan to move it into a new branch for sculpt research stuff. | 
| July 11, 2021, 04:52 (GMT) | 
| Physics: Added visualisation for trimesh collision shape type | 
| July 10, 2021, 14:39 (GMT) | 
| Thumbnail Job - Version 1 The current code has been tested and three areas it breaks. 1) refreshing a bunch of times 2) strip slide 3) multiple strips. Multiple strip support is being worked on now. Other points are bugs. | 
| July 10, 2021, 13:38 (GMT) | 
| Consistent var naming, function usage. | 
| July 10, 2021, 13:34 (GMT) | 
| Merge branch 'master' into soc-2020-io-performance | 
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 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021