December 6, 2011, 08:36 (GMT) |
Branch Tile: added the GPL header to all files. |
December 1, 2011, 20:02 (GMT) |
Tile Branch: * Minor UI tweak to save some space in the node editor properties region. * Rename RNA "opencl" to "use_opencl", to follow boolean rna-naming conventions. |
December 1, 2011, 14:46 (GMT) |
Tile-branch removed the strange vector allocations in NodeBase. This stabelize the code a lot. Next crash was about preview images. In order to do dynamic screen update the data can be lost during drawing. this needs to be fixed by working on copies. |
December 1, 2011, 10:27 (GMT) |
optimized the interface of nodes and operations sockets |
November 30, 2011, 22:23 (GMT) |
New composite engine. committed in order to start the migration of the nodes. have some issues with some changes in trunk based on the UI event handlers. sometimes an exception happens in the malloc of a UI-control. need to discuss what the issue is. OpenCL part is disabled right now. will be enabled in a folowing commit. Jeroen & Monique. - At Mind - |
November 30, 2011, 20:37 (GMT) |
Initial copy of trunk to the tile branch. Tile branch will be used for migrating compositor nodes to the new structure. Integration of the new compositor will follow in different commit |
November 10, 2011, 04:13 (GMT) |
Merging revisions 41297-41712(HEAD) from Trunk |
October 26, 2011, 19:10 (GMT) |
part 1: svn merge --non-interactive -r41228:41234 https://svn.blender.org/svnroot/bf-blender/trunk/blender/ --accept=theirs-conflict (only source this time) still not trunk, but almost there |
October 25, 2011, 07:26 (GMT) |
Revision 094ab4a by Campbell Barton October 23, 2011, 12:33 (GMT) |
Merge fixes from trunk into 2.60a tag: svn merge ^/trunk/blender -c41113 -c41117 -c41128 -c41132 -c41134 -c41151 -c41152 -c41175 -c41197 -c41203 -c41211 -c41214 -c41219 |
October 10, 2011, 04:18 (GMT) |
Fixing up dynamic lights a bit to better match behavior in Trunk: * Removed some arguments and return types for some methods * Added a forfeit_blenderlight method to allow an inactive light to add it's light to the light pool * Added a wrapper struct to facilitate forfeiting lights |
October 7, 2011, 07:43 (GMT) |
remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. |
October 7, 2011, 06:57 (GMT) |
October 6, 2011, 04:40 (GMT) |
svn merge -r40631:40820(HEAD) https://svn.blender.org/svnroot/bf-blender/trunk/blenderk 40790 manually merged. |
September 27, 2011, 19:43 (GMT) |
svn merge 40546-40630(HEAD) + fix wm.py (moving import os inside the operator to be more trunk-like) |
September 27, 2011, 06:44 (GMT) |
launch blenderplayer from ui not working in OSX fix - by Daniel Stokes and me |
September 27, 2011, 05:55 (GMT) |
Fixing spaces to tabs. |
September 27, 2011, 05:43 (GMT) |
Grabbed the properties_game.py from my patched Trunk and attempted to get a better "merge" this time. Also fixed up some errors from properties_scene.py from some stuff that was added after messing around in that file last time. |
September 26, 2011, 23:42 (GMT) |
for svn merging sake's: rolling back last commit (fix for properties_game). I will commit the correct fix next |
September 26, 2011, 14:02 (GMT) |
Using fully-qualified bpy.types.Panel instead of Panel. This was preventing all panels from drawing. |
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