May 31, 2010, 05:40 (GMT) |
Set default brush spacing to 15% |
May 31, 2010, 02:51 (GMT) |
* Filled out LAYERTYPEINFO and LAYERNAMETYPES for the new custom data types I added. |
May 30, 2010, 20:21 (GMT) |
fixed crash in quadview |
May 30, 2010, 15:43 (GMT) |
COLLADA branch: change texture coordinate parameter names from X and Y to spec-compliant S and T. |
May 28, 2010, 16:11 (GMT) |
Brush strength should not be reduced if brush spacing is not enabled. |
May 28, 2010, 14:45 (GMT) |
fixed object id bug |
May 28, 2010, 10:37 (GMT) |
* disabled openmp for now * created a function calc_area_normal_and_flatten_center to get rid of the loop over head of calculating them seperately * changed stroke spacing to be a percentage of brush size instead of absolute pixels * UI for stroke spacing now goes from 1-500 percent * the power of overlapping strokes is attenuated by one minus of the amount of circle overlap * tweaked clay brush strength upwards to account for attenuation * clay now obey's the accumulate checkbox |
May 28, 2010, 04:28 (GMT) |
Fix indexMat typo and linking problem on Linux with make. |
May 28, 2010, 03:12 (GMT) |
crash fix and clay brush strength fix Completely removed thread safe path in calc_area_normal that was causing crash when used with multires. Only half-way making the necessary changes to disable it is what created the unstable code. Made clay brush strength dependent on the projected radius of the brush so that it has the same apparent effect no matter what scale the user zooms. |
May 28, 2010, 02:25 (GMT) |
merged with head |
May 27, 2010, 21:43 (GMT) |
Fixed crash with sculpt draw tool and multires. |
May 27, 2010, 20:47 (GMT) |
Its really fixed this time, I promise :) |
May 27, 2010, 20:31 (GMT) |
Fixed crash bug with sculpt+multires introduced by optimizations |
May 27, 2010, 18:37 (GMT) |
Optimizations to sculpt: simplified calc_flatten_center, simplified point/plane projection, removed use of memset/calloc from performance critical areas, removed creation of undo points from places they weren't needed. Based on profiling the bottleneck is not in sculpt code anymore |
May 27, 2010, 09:23 (GMT) |
May 26, 2010, 18:23 (GMT) |
COLLADA branch: * partially fix #22388 by appending mesh object name to skin controller id (according to the patch provided by Tod Liverseed) (exporter). Importer still incorrectly handles the case when multiple meshes are linked to a single armature. * add GPL blocks mentioning contributors. Hopefully didn't miss anyone. |
May 26, 2010, 16:16 (GMT) |
Render Branch: hair collision time stepping test. Not sure this is much better than before but it helps in some cases. It seems to me that without this it is taking 1.5 steps each time instead of 1. The original paper defines vi+1/2 = (xi+1 - xi)/dt, but in our case we already have vi+1 = (xi+1 - xi)/dt ... so there's a conflict here. |
May 26, 2010, 16:06 (GMT) |
Render Branch: fix missing hardness property for Cook-Torrance in UI. |
May 26, 2010, 16:04 (GMT) |
Render Branch: make hair particles also support drawing their number next to them, previously this only worked for regular particles. |
May 26, 2010, 15:59 (GMT) |
Render Branch: for hair collisions, always treat quads as split into triangles for intersections, solves some issues. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021