Revision 02c17e9 by Diego Borghetti September 9, 2007, 19:37 (GMT) |
Revision 59682c6 by Campbell Barton September 8, 2007, 12:07 (GMT) |
left a print in |
Revision bf521c3 by Campbell Barton September 8, 2007, 12:06 (GMT) |
this script still used a removed python module, updated and tested. |
Revision 9c826fe by Campbell Barton September 8, 2007, 08:58 (GMT) |
missing () in last commit |
Revision 1bef54e by Campbell Barton September 8, 2007, 08:48 (GMT) |
* added support for parent/child hierarchy (see wiki docs for notes) * skinned meshes + armatures no longer have their matrix applied (to bones verts) * lamps dist value is scaled by the global matrix |
Revision 45c0fc4 by Campbell Barton September 8, 2007, 01:03 (GMT) |
cleanup, remvoed unneeded vars |
Revision c4c30ba by Diego Borghetti September 8, 2007, 00:44 (GMT) |
Revision 976bbf1 by Campbell Barton September 7, 2007, 23:12 (GMT) |
update from migius |
Revision 6731f7e by Campbell Barton September 7, 2007, 07:45 (GMT) |
matrix.scalePart() was never returning negative values, even tho its impossible to get correct negative scale/rotation values from a matrix, blender gets these values in apply_obmat (editobject.c) in a way that keeps the transformation the same at least. copied the code from apply_obmat to be used by matrix.scalePart() ob.getSize('worldspace'), this makes the hack I committed to FBX before not needed (rolled back in this commit) |
Revision 16fc98d by Campbell Barton September 7, 2007, 06:57 (GMT) |
neg scale values didnt work. must add a function in the python API for this. for now apply the matrix to a temp object and get back its loc/scale/rot. not a nice solution but works. |
Revision 1bf03f6 by Campbell Barton September 7, 2007, 00:38 (GMT) |
fix from Revision: 11953 |
Revision a3b1421 by Campbell Barton September 6, 2007, 06:25 (GMT) |
fix's from trunk - export_cal3d fix for calculating nomralized bone weights - bvh importer failed with empties - fbx export, added support for exporting groups and fixed duplis - apply size/rot on armature uses better scale calculation and made this also work with curve. - python could crash when printing a pose bone dict |
Revision 680f244 by Diego Borghetti September 6, 2007, 01:00 (GMT) |
Revision afeca9d by JLuc Peuriere August 30, 2007, 19:15 (GMT) |
new defauts for os x scons build |
Revision 3db2c53 by Campbell Barton August 29, 2007, 19:47 (GMT) |
FBX animations didnt export if there were no bones in the scene |
Revision 1631e14 by Campbell Barton August 29, 2007, 18:47 (GMT) |
fix segfault in Python NLA, was missing a null check when looping through actions. FBX export also raised an error when actions had no frames |
Revision e3861b1 by Campbell Barton August 29, 2007, 14:20 (GMT) |
sync with trunk |
Revision 96f9ecb by Campbell Barton August 29, 2007, 01:57 (GMT) |
hash function for libdata was more complex then it needed to be. simple to return the ID as a long, this is also 100% sure that there will be no hash collision whereas before this was not so. |
Revision 7f6e887 by Diego Borghetti August 28, 2007, 14:55 (GMT) |
Revision 128abfd by Campbell Barton August 28, 2007, 08:32 (GMT) |
colbits fix from trunk |
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