Blender Git Commits

Blender Git commits from all branches.

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September 9, 2007, 19:37 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11967
revision 11982
revision 11986

September 8, 2007, 12:07 (GMT)
left a print in
September 8, 2007, 12:06 (GMT)
this script still used a removed python module, updated and tested.
September 8, 2007, 08:58 (GMT)
missing () in last commit
September 8, 2007, 08:48 (GMT)
* added support for parent/child hierarchy (see wiki docs for notes)
* skinned meshes + armatures no longer have their matrix applied (to bones verts)
* lamps dist value is scaled by the global matrix

September 8, 2007, 01:03 (GMT)
cleanup, remvoed unneeded vars
September 8, 2007, 00:44 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11947
revision 11950
revision 11964

September 7, 2007, 23:12 (GMT)
update from migius
September 7, 2007, 07:45 (GMT)
matrix.scalePart() was never returning negative values, even tho its impossible to get correct negative scale/rotation values from a matrix, blender gets these values in apply_obmat (editobject.c) in a way that keeps the transformation the same at least.

copied the code from apply_obmat to be used by matrix.scalePart() ob.getSize('worldspace'), this makes the hack I committed to FBX before not needed (rolled back in this commit)

September 7, 2007, 06:57 (GMT)
neg scale values didnt work. must add a function in the python API for this. for now apply the matrix to a temp object and get back its loc/scale/rot. not a nice solution but works.
September 7, 2007, 00:38 (GMT)
fix from Revision: 11953
September 6, 2007, 06:25 (GMT)
fix's from trunk
- export_cal3d fix for calculating nomralized bone weights
- bvh importer failed with empties
- fbx export, added support for exporting groups and fixed duplis
- apply size/rot on armature uses better scale calculation and made this also work with curve.
- python could crash when printing a pose bone dict

September 6, 2007, 01:00 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11890
revision 11896
revision 11903
revision 11904
revision 11917
revision 11919
revision 11922
revision 11923
revision 11939

August 30, 2007, 19:15 (GMT)
new defauts for os x scons build
August 29, 2007, 19:47 (GMT)
FBX animations didnt export if there were no bones in the scene
August 29, 2007, 18:47 (GMT)
fix segfault in Python NLA, was missing a null check when looping through actions.
FBX export also raised an error when actions had no frames
August 29, 2007, 14:20 (GMT)
sync with trunk
August 29, 2007, 01:57 (GMT)
hash function for libdata was more complex then it needed to be. simple to return the ID as a long, this is also 100% sure that there will be no hash collision whereas before this was not so.
August 28, 2007, 14:55 (GMT)
branches/2-44-stable

Merge from trunk:
revision 11793
revision 11814
revision 11839

August 28, 2007, 08:32 (GMT)
colbits fix from trunk
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021