Blender Git Loki

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February 23, 2021, 23:15 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 22:48 (GMT)
Attribute Search: Deduplicate function
February 23, 2021, 22:41 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 22:34 (GMT)
Attribute Search: Accept all strings as valid results

Since the names in the search box are only hints, any attribute name
is potentially valid. Error messages can tell when it is not.
February 23, 2021, 22:27 (GMT)
Fix crash in versioning code
February 23, 2021, 22:14 (GMT)
Attribute Search: Remove more debug prints
February 23, 2021, 22:12 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 22:12 (GMT)
Attribute Search: Remove debug prints
February 23, 2021, 21:58 (GMT)
Attribute Search: Use attribute names from UI storage

For now, this means that only nodes with error messages will have
an interactive list of attribute names, and it's still the dummy data.
February 23, 2021, 21:54 (GMT)
Attribute Search: Fix interaction with buttons not working

When an "exec" function was set, the data argument was provided to
the button. This meant that two of these buttons won't be considered
"equal" over successive redraws, since the data is reallocated every time.
To maintain "active" status over redraws, that new-button to old-button
map needs to be valid,, and it wasn't so the buttons weren't active.

The take-away: search button arguments can not be reallocated for every
redraw if an exec function is provided.

Since I have since connected the search button to the "default_value"
RNA property, we don't actually need the manual "exec" function anyway,
so this commit just removes it.
February 23, 2021, 21:52 (GMT)
Sculpt: Add global smooth strength factor for alt-smooth
February 23, 2021, 21:51 (GMT)
Attribute Search: Mirror fix from rB1239cab11ff97f

I tried adding this as one of the fixes to fix the interaction with the
attribute name buttons. It didn't fix that problem, but I'm not sure
I should remove it since it seemed to fix a valid situation where the
button pointer changed for RNA collection search.
February 23, 2021, 21:36 (GMT)
Sculpt: Add extra options to Face Set pie menu
February 23, 2021, 18:19 (GMT)
Cycles: work towards writing directly to render buffer instead of PathRadiance

This only has basic writing to the combined pass for the new kernels. A
significant change is that we now accumulate transparency instead of alpha.
This means we only have to write transparency for background and holdouts,
rather than writing alpha on path termination, which happens in many places.
February 23, 2021, 17:58 (GMT)
Merge branch 'master' into sculpt-dev
February 23, 2021, 17:56 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
February 23, 2021, 17:50 (GMT)
Add initial asset-view template, with dummy contents (palette colors)

Idea is to be able to display a list of assets in a layout, by giving it
some custom filtering settings (not done yet). This would be just a
uiList managed by Blender, displaying previews similar to the Asset
Browser.
I decided to use uiLists for this because it already deals with stuff
like writing its UI data to .blends (e.g. filtering and sort settings),
filtering and scrolling. But I think we'll have to do a number of
general improvements to them. Here I just added a new (C-only for now)
"flexible grid" list display type, which uses bigger previews and
behaves much better than the currend "grid" one.

There's a bit of hacking going on here and things will probably change.
For now I'm just interested in getting the basics done to see if the
direction is good.
February 23, 2021, 16:33 (GMT)
Sculpt: Initial support for bend deformations in Pose
February 23, 2021, 16:18 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 16:07 (GMT)
enable scrollbars
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021