December 7, 2020, 14:01 (GMT) |
Merge branch 'master' into geometry-nodes-point-separate-node |
Revision 8287513 by Jacques Lucke December 7, 2020, 12:16 (GMT) |
don't make temporary mesh object, if the owner is a mesh itself This way, doing pointer comparison to check if the mesh object is active works. |
Revision 82b8447 by Jacques Lucke December 7, 2020, 12:13 (GMT) |
correct recursive dupli instancing |
Revision 225b969 by Jacques Lucke December 7, 2020, 11:13 (GMT) |
initial working version, does not work with edit mode yet |
Revision 15b3976 by Jacques Lucke December 7, 2020, 10:21 (GMT) |
Merge branch 'master' into temp-geometry-nodes-mesh-modifier |
December 7, 2020, 08:14 (GMT) |
Merge branch 'master' into cycles_procedural_api |
December 7, 2020, 06:14 (GMT) |
Just another commit to log other ideas, doesn't work. |
December 7, 2020, 04:36 (GMT) |
USD importer: transform cache constraint. Port of Tangent Animation's implementation of transform cache constraint for USD (adapted and modified to fit this version of the importer). |
December 6, 2020, 08:20 (GMT) |
Here lies a final attempt attempt at a sane Wintab implementation, smashed against the reality of broken and bad APIs. If only rawinput events mapped consistently, but for reasons unknown Wintab express buttons will map to the device when stylus is in range, and map to an emulated button when the pen is away. For this reason this commit must only exist for posterity, a totem of my naivety in believing Wintab and Win32 could be reasoned with. |
December 6, 2020, 05:25 (GMT) |
Merge branch 'master' into cycles_procedural_api |
December 6, 2020, 05:24 (GMT) |
format |
December 6, 2020, 04:43 (GMT) |
rename default_curves_radius default_radius |
December 6, 2020, 04:35 (GMT) |
also update objects if they are modified |
December 6, 2020, 04:35 (GMT) |
add a radius scale to control the radius of the curves |
December 6, 2020, 03:50 (GMT) |
fix rotation priority order in matrix axis swapping |
December 6, 2020, 03:05 (GMT) |
add frame offset |
December 6, 2020, 01:40 (GMT) |
read face sets for all animated frames |
December 6, 2020, 01:28 (GMT) |
only store triangles for the first frame |
December 6, 2020, 00:06 (GMT) |
fix for missing primitives in construction of BVH2 |
December 5, 2020, 19:43 (GMT) |
Lots of bug fixes, working propery in almost all cases for editing |
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