Blender Git Commits

Blender Git commits from all branches.

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December 7, 2020, 14:01 (GMT)
Merge branch 'master' into geometry-nodes-point-separate-node
December 7, 2020, 12:16 (GMT)
don't make temporary mesh object, if the owner is a mesh itself

This way, doing pointer comparison to check if the mesh object is active works.
December 7, 2020, 12:13 (GMT)
correct recursive dupli instancing
December 7, 2020, 11:13 (GMT)
initial working version, does not work with edit mode yet
December 7, 2020, 10:21 (GMT)
Merge branch 'master' into temp-geometry-nodes-mesh-modifier
December 7, 2020, 08:14 (GMT)
Merge branch 'master' into cycles_procedural_api
December 7, 2020, 06:14 (GMT)
Just another commit to log other ideas, doesn't work.
December 7, 2020, 04:36 (GMT)
USD importer: transform cache constraint.

Port of Tangent Animation's implementation of transform
cache constraint for USD (adapted and modified to fit
this version of the importer).
December 6, 2020, 08:20 (GMT)
Here lies a final attempt attempt at a sane Wintab implementation, smashed
against the reality of broken and bad APIs. If only rawinput events
mapped consistently, but for reasons unknown Wintab express buttons will
map to the device when stylus is in range, and map to an emulated button
when the pen is away. For this reason this commit must only exist for
posterity, a totem of my naivety in believing Wintab and Win32 could
be reasoned with.
December 6, 2020, 05:25 (GMT)
Merge branch 'master' into cycles_procedural_api
December 6, 2020, 05:24 (GMT)
format
December 6, 2020, 04:43 (GMT)
rename default_curves_radius default_radius
December 6, 2020, 04:35 (GMT)
also update objects if they are modified
December 6, 2020, 04:35 (GMT)
add a radius scale to control the radius of the curves
December 6, 2020, 03:50 (GMT)
fix rotation priority order in matrix axis swapping
December 6, 2020, 03:05 (GMT)
add frame offset
December 6, 2020, 01:40 (GMT)
read face sets for all animated frames
December 6, 2020, 01:28 (GMT)
only store triangles for the first frame
December 6, 2020, 00:06 (GMT)
fix for missing primitives in construction of BVH2
December 5, 2020, 19:43 (GMT)
Lots of bug fixes, working propery in almost all cases for editing
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021