September 30, 2021, 08:01 (GMT) |
Changes based on review by Hans Goudey (HooglyBoogly) |
September 30, 2021, 07:48 (GMT) |
Changes based on review by Hans Goudey (HooglyBoogly) |
September 30, 2021, 07:37 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance |
September 30, 2021, 07:37 (GMT) |
Sculpt: fix anchored/drag dot brush modes |
September 30, 2021, 06:56 (GMT) |
Mask tools: Remove mask delete tool I have deleted the tool to delete add vertex by clicking on it. In practise I found it not helpful, and this way it is more in line how other elements are deleted in blender (vertices, objects etc) |
September 30, 2021, 05:51 (GMT) |
Merge branch 'master' into tracking_tools |
September 30, 2021, 05:31 (GMT) |
Merge branch 'temp-lineart-contained' into lineart-shadow |
September 30, 2021, 05:28 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
September 30, 2021, 05:26 (GMT) |
Fix(unreported): LineArt curve objects garbled result. This is caused by line art loading curve objects twice from curve and converted mesh instances (when instance option is on). Now only load mesh when instance option is on. |
September 30, 2021, 05:16 (GMT) |
Sculpt: fix broken view3d.view_selected in sculpt mode |
September 30, 2021, 05:03 (GMT) |
Sculpt: more clay fixes For some reason I have to take the sqrt of pressure to match previous behavior, but for the life of me I can't find the offending double multiplication. |
September 30, 2021, 04:06 (GMT) |
Sculpt: More clay brush fixes |
September 30, 2021, 02:44 (GMT) |
Run autopep8 on a few files |
September 30, 2021, 02:31 (GMT) |
Sculpt: UI organization * Brush channels can now be grouped in categories. * TODO: let user edit and create the categories. |
September 30, 2021, 00:06 (GMT) |
Sculpt: fixed right click menus They are now configurable in the brush tab. |
September 29, 2021, 23:24 (GMT) |
Changes based on review by Hans Goudey (HooglyBoogly) |
September 29, 2021, 22:28 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/node.cc # source/blender/nodes/CMakeLists.txt |
September 29, 2021, 18:17 (GMT) |
Fix Cycles use of uninitialized value in shadow stack intersection on CPU The patch is against the studio branch. In the master branch it got fixed with the Cycles X merge. Differential Revision: https://developer.blender.org/D12705 |
September 29, 2021, 17:57 (GMT) |
Fix non-finite curve normal causing Cycles to crash Similar to the previous change in the area: need to avoid ray point and direction becoming a non-finite value. Use the view direction when the geometrical normal can not be calculated. Collaboration and sanity inspiration with Brecht! |
September 29, 2021, 17:53 (GMT) |
Viewport Compositor: Fix memory leak after rendering multi-scenes This was caused by the per view `draw_view` not being freed correctly. Fixing this also caused issue because the `draw_view` would keep ownership of the renderbuffer and would free it a second time. Moving all renderbuffers ownership to `draw_view` for now. |
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