September 29, 2021, 16:12 (GMT) |
Fix T91458: Displaying dope-sheet with sequencer keyframes crashes Error in e6194e735791b42feb51e810a4910a41d999d3bf. |
September 29, 2021, 16:11 (GMT) |
Merge branch 'eevee-rewrite' into viewport-compositor |
Revision 6f773e2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:10 (GMT) |
EEVEE: Fix shader compilation caused by latest merge |
Revision d5f91a6 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:06 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite |
Revision 4984cba by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:05 (GMT) |
DRW: Fix implicit convertion warning on MSVC |
September 29, 2021, 15:58 (GMT) |
Merge branch 'eevee-rewrite' into viewport-compositor # Conflicts: # source/blender/blenkernel/BKE_scene.h # source/blender/blenkernel/intern/scene.c # source/blender/draw/intern/draw_manager.c # source/blender/draw/intern/draw_manager.h # source/blender/nodes/composite/nodes/node_composite_composite.cc |
Revision e28ae32 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:26 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite |
Revision 59a0099 by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:25 (GMT) |
Merge branch 'master' into draw-viewport-data |
Revision 225c1b0 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:24 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite # Conflicts: # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lookdev.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_subsurface.c # source/blender/draw/engines/eevee/eevee_volumes.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl # source/blender/draw/intern/DRW_render.h # source/blender/draw/intern/draw_cache.h # source/blender/gpu/GPU_material.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl # source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl # source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl # source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl # source/blender/makesdna/DNA_gpencil_types.h # source/blender/makesdna/DNA_node_types.h # source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c # source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c |
Revision 4e5bf67 by Brecht Van Lommel / Sergey Sharybin (studio-sprite-fright, temp-studio-sprite-fright-cycles) September 29, 2021, 15:02 (GMT) |
Fix Cycles use of uninitialized value in volume stack intersection on CPU Could cause an actual bug but probability is low in practice. |
September 29, 2021, 14:14 (GMT) |
Fix Cycles crash in certain hair configurations The issue was caused by hair shader setup setting normal to a non finite value, which then gets used to create a ray with non-finite direction, making BVH traversal to run out of stack memory. Happens with 150_0040_A.lighting.blend frame 112 of the Sprites project. Differential Revision: https://developer.blender.org/D12692 |
September 29, 2021, 13:01 (GMT) |
Merge branch 'master' into tracking_tools |
September 29, 2021, 12:55 (GMT) |
Masking: Add masking tools to image editor Clip and Image editor are using the same masking tools when in MASKEDIT mode. To make that work in the keymap I have set the space_type to 'EMPTY', similar to the annotation tools. This seems to work well, though I am not sure it is the right approach. |
September 29, 2021, 12:50 (GMT) |
Merge branch 'master' into soc-2021-curves |
September 29, 2021, 12:43 (GMT) |
Blender 2.83.19-rc |
September 29, 2021, 12:31 (GMT) |
Cycles: Ensure finite displacement and background evaluation Avoids possible numerical issues in the path tracing kernel, which is most important for displacement as non-finite values in BVH can lead to infinite node recursion during traversal. Differential Revision: https://developer.blender.org/D12690 |
September 29, 2021, 10:33 (GMT) |
fix a char* that should have been a const char *. |
September 29, 2021, 10:32 (GMT) |
fix linux compile error |
September 29, 2021, 10:29 (GMT) |
One more clay fix |
September 29, 2021, 09:54 (GMT) |
Merge branch 'master' into tracking_tools |
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