January 19, 2020, 16:21 (GMT) |
Merge branch 'master' into greasepencil-object |
January 19, 2020, 16:20 (GMT) |
GPencil: Test modifiers Tint and Hue/Saturation to use material if the Vertex color is not active. |
January 19, 2020, 16:19 (GMT) |
GPencil: Fix error in convert to Vertex Color It was not checking if the alpha of tha material was > 0 to detect if Fill and/or Stroke material. |
January 19, 2020, 15:46 (GMT) |
GPencil: Fix Color properties using sRGB The colors were wrong because now all is Linear. |
January 19, 2020, 15:35 (GMT) |
GPencil: Move opacity factor to stroke from runtime If the modifier is applied, need to be in the stroke. Note: Maybe we need to active this value in some sculpt brush to define the opacity of the Fill, because when you apply the modiifer, you can only replace the value using the modifier again. Other solution would be a reset opacity operator. |
January 19, 2020, 15:21 (GMT) |
GPencil: Fix Opacity modifier for Fill Now the modifier is able to apply opacity to the Fill area as it was in previous versions. |
Revision 83d5b3b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 11:44 (GMT) |
disable optimizations |
Revision 2e28fc0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 11:31 (GMT) |
cleanup |
Revision c586865 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 11:24 (GMT) |
support for deduplicating many more functions |
Revision 04bfe68 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 11:06 (GMT) |
rename |
Revision e1a5d15 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 11:05 (GMT) |
set more operation hashes |
Revision 00b1399 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:47 (GMT) |
deduplicate Particle Attribute node |
Revision 85c43fb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:47 (GMT) |
store a random hash per type |
Revision 65237b2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:39 (GMT) |
support deduplicating vectorized nodes |
Revision 35af9ec by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:35 (GMT) |
support deduplicating all math nodes |
Revision 32b02c1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:10 (GMT) |
operation hash for converters |
Revision bf74ef2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 10:10 (GMT) |
should not iterate over array that is being changed |
Revision b40bdad by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 19, 2020, 09:57 (GMT) |
utility to generate constant random numbers per line |
January 19, 2020, 01:12 (GMT) |
GPencil: Refactor: Reuse GPENCIL_MaterialPool across multiple objects This minimize the number of UBO we create and the number of UBO switching we have to do to render each objects. |
Revision ea5fa56 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 18, 2020, 19:15 (GMT) |
disable optimizations for now |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021