Blender Git "builtin-simulation-nodes" branch commits. Page: 13 / 122 January 11, 2020, 15:35 (GMT) | remove unused nodes optimization
| January 11, 2020, 15:09 (GMT) | give nodes and sockets an id again
| January 11, 2020, 14:56 (GMT) | add utility to debug allocated amount in monotonic allocator
| January 11, 2020, 14:51 (GMT) | store network more compactly
| January 11, 2020, 14:34 (GMT) | store data in network builder more compactly
| January 11, 2020, 13:09 (GMT) | avoid unnecessary type casting
| January 11, 2020, 12:21 (GMT) | remove nodes after constant folding
| January 11, 2020, 11:59 (GMT) | initial network builder refactor to enable support for removing nodes
| January 11, 2020, 09:40 (GMT) | add method to access all nodes
| January 9, 2020, 16:41 (GMT) | support constant folding for vectors
| January 9, 2020, 16:20 (GMT) | move constant functions to separate file
| January 9, 2020, 16:09 (GMT) | Merge branch 'master' into functions
| January 5, 2020, 15:37 (GMT) | Merge branch 'master' into functions
| January 4, 2020, 15:38 (GMT) | minor fixes
| January 4, 2020, 15:21 (GMT) | better to string conversion for generic types
| January 4, 2020, 15:07 (GMT) | initial constant folding of multi function network
| January 4, 2020, 13:42 (GMT) | rename Stack.empty to Stack.is_empty
| January 4, 2020, 13:25 (GMT) | cleanup link insertion
| January 4, 2020, 12:59 (GMT) | simplify conversion insertion
| January 4, 2020, 12:42 (GMT) | refactor: extract methods
|
|
|