Blender Git Loki

Git Commits -> Revision 3bed8a7

October 15, 2019, 20:33 (GMT)
Refactor GPU viewport onscreen drawing for "upside down" drawing

Reduces code duplication for the DirectX specific upside down drawing.
Didn't actually test the upside down drawing, since I need to do that on
Windows.

Commit Details:

Full Hash: 3bed8a73384d110213466515d0d7abdeb2c82bf2
Parent Commit: ff03e3b
Lines Changed: +27, -67

5 Modified Paths:

/source/blender/gpu/GPU_viewport.h (+2, -1) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+18, -21) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+0, -33) (Diff)
/source/blender/windowmanager/intern/wm_xr.c (+7, -11) (Diff)
/source/blender/windowmanager/wm.h (+0, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021