Blender Git Loki

Git Commits -> Revision 5b58828

September 27, 2021, 06:24 (GMT)
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer

Choosing a UV layer would actually affect the overlay in the viewport
and also painting with the mask brush was in that UV space, but the
resulting stencil mask was always applied with the active UV (not the
explicitly selected stencil UV -- the one one is looking at in the
viewport!) to painting.

This has been like that as far as I have checked back (at least 2.79b),
I am surprised this has not come up before, but it does not seem to make
sense at all...

Now use the UV specified for the stencil layer when applying the mask for
painting, so it corresponds to the stencil mask one is looking at in the
viewport.

Maniphest Tasks: T91557

Differential Revision: https://developer.blender.org/D12583

Commit Details:

Full Hash: 5b588282a68e0123a0a43e3965e361407b933fe7
Parent Commit: 25440e2
Committed By: Jeroen Bakker
Lines Changed: +3, -1

1 Modified Path:

/source/blender/editors/sculpt_paint/paint_image_proj.c (+3, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021