Blender Git Loki

Blender Git "geometry-nodes-active-modifier-drawing" branch commits.

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November 18, 2020, 11:00 (GMT)
Functions: add float2 cpp type
November 18, 2020, 01:03 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
November 18, 2020, 01:02 (GMT)
Cleanup: Remove all of "#ifdef WITH_POINT_CLOUD"

Since Point Cloud was removed from experimental this is no longer needed.
November 18, 2020, 01:02 (GMT)
Geometry Nodes: Unify icons -> use ICON_NODETREE for everything

Until there is a icon made specially for this, the nodetree icon is up
for grabs. Using it in the nodegroup + modifier + editor helps the users
to make a connection on where to edit those modifiers.
November 18, 2020, 01:02 (GMT)
Cleanup: Remove most of "#ifdef WITH_GEOMETRY_NODES"

The ones around the simulation datablock are still there, since they are not
needed for the features planned for master yet.
November 17, 2020, 23:31 (GMT)
Remove Point Cloud object from experimental

The point cloud object is the only one that will support instancing at
first. So we can expose it as a regular object.

It is limited since it has no edit mode. But this is not different than
the volume object.
November 17, 2020, 23:30 (GMT)
Remove Geometry Nodes Editor from experimental

As part of preparing this work for master, with an initial subset of
working functionalities the Geometry Nodes Editor can be exposed for
everyone.

(it also helps people that are testing the branch)
November 16, 2020, 17:03 (GMT)
Merge branch 'master' into geometry-nodes
November 16, 2020, 12:48 (GMT)
Geometry Nodes: simplify GeometrySet ownership handling

Previously, GeometrySets and GeometryComponents has reference
counters and could be shared. This commit changes it so that
only GeometryComponents are shared. A GeometrySet is a fairly
small type that is cheap to copy.

A lot of code simplifies when we can assume that GeometrySet
is cheap to copy.
November 16, 2020, 11:07 (GMT)
Geometry Nodes: Move GeometrySet classes to global namespace

Brecht and I decided to move the GeometrySet classes
to the global namespace for now. This way we can use
the same type in C and C++ and don't have to use
reinterpret_cast as often.
November 16, 2020, 10:49 (GMT)
Merge branch 'master' into geometry-nodes
November 15, 2020, 01:09 (GMT)
Geometry Nodes: Improve node group output modifier error

More than output for the modifier's node group is fine, because the
node group may be used in other situations, but the modifier will
not work if there is no geometry output socket.
November 14, 2020, 20:17 (GMT)
Merge branch 'master' into geometry-nodes
November 14, 2020, 00:51 (GMT)
Empty Modifier: Fix build and put in the right order

Bypassing the macro that creates modifiers to allow the enum to be
referring to the Empty modifier, but the internal struct in the code to
be Nodes.

Also fix the name of the new created modifiers to be "Empty".

Fix was built with rBb458ea6b23381a9acb90dbbd73ced678e1d404c5.
November 13, 2020, 22:29 (GMT)
Rename: "Nodes" modifier to "Empty" (take 2)

Leave the internal DNA data struct as "Nodes", and only rename the
modifier and user interface to Empty.

See 4a2734a835c10d5bffaaceddc59c for the original take and the reasoning
for renaming from Nodes to Empty.
November 13, 2020, 22:19 (GMT)
Revert "Rename: "Nodes" modifier to "Empty""

This reverts commit 4a2734a835c10d5bffaaceddc59c41837801f402.

Reverting this so that all we change is the UI name, not the DNA struct
and the internal variable names.
November 13, 2020, 21:23 (GMT)
Geometry Nodes : Removing "Combine Strings" and Group Instance ID from UI

This diff remove "Combine Strings" and "Group Instance ID" nodes from the UI (but keep them in the source code to be able to bring them back if needed).

This is part of "Cleanup 1st Sprint Nodes" (https://developer.blender.org/T82370).

Differential Revision: https://developer.blender.org/D9558
November 13, 2020, 21:16 (GMT)
Rename: "Nodes" modifier to "Empty"

This introduces a regression. Users need to re-create their modifiers
and set their values again. The NodeGroups are intact so all they need
is to create new "Empty" modifiers and set the node group.

---

Original problem: Eventually most modifiers will be node-based, so naming
this new modifier "Nodes" will get outdated pretty quickly.

Calling it "Empty" it's fairly descriptive, since the node tree simply connects
the modifier Input to an Output, without any effect.

There is a potential problem, that it could be associated with the
Empty object type. Like some sort of Hook.

This is the task T82700, and the design task T82537.
November 13, 2020, 17:35 (GMT)
Geometry Nodes: Improve error messages for property mismatches

Related to T82438. This adds some basic checks for common errors and
currently unsupported socket types in the modifier.
November 13, 2020, 16:54 (GMT)
Merge branch 'master' into geometry-nodes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021