Sivu saatavilla vain englanninkielisenä."Geometry-nodes-attribute-nodes" branchTotal commits : 138 Total committers : 4 First Commit : October 20, 2020 Latest Commit : November 17, 2020 Commits by DateDate | Number of Commits |
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November 17, 2020 | 2 | | November 16, 2020 | 4 | | November 15, 2020 | 1 | | November 14, 2020 | 2 | | November 13, 2020 | 7 | | November 12, 2020 | 23 | | November 11, 2020 | 0 | | November 10, 2020 | 0 | | November 9, 2020 | 6 | | November 8, 2020 | 0 | | November 7, 2020 | 0 | | November 6, 2020 | 1 | | November 5, 2020 | 0 | | November 4, 2020 | 0 | | November 3, 2020 | 0 | | November 2, 2020 | 3 | | November 1, 2020 | 5 | | October 31, 2020 | 7 | | October 30, 2020 | 4 | | October 29, 2020 | 11 | | October 28, 2020 | 7 | | October 27, 2020 | 15 | | October 26, 2020 | 10 | | October 25, 2020 | 0 | | October 24, 2020 | 1 | | October 23, 2020 | 7 | | October 22, 2020 | 10 | | October 21, 2020 | 11 | | October 20, 2020 | 1 | |
CommittersPopular FilesFilename | Total Edits |
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MOD_nodes.cc | 46 | node.c | 18 | nodeitems_builtins.py | 15 | CMakeLists.txt | 13 | rna_modifier.c | 13 | BKE_node.h | 13 | node_geo_edge_split.cc | 11 | drawnode.c | 10 | node_geo_point_distribute.cc | 10 | NOD_static_types.h | 10 |
November 17, 2020, 14:22 (GMT) | Geometry Nodes: Update boilerplate code for attributes
| November 17, 2020, 14:03 (GMT) | Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes
| November 16, 2020, 17:03 (GMT) | Merge branch 'master' into geometry-nodes
| November 16, 2020, 12:48 (GMT) | Geometry Nodes: simplify GeometrySet ownership handling
Previously, GeometrySets and GeometryComponents has reference counters and could be shared. This commit changes it so that only GeometryComponents are shared. A GeometrySet is a fairly small type that is cheap to copy.
A lot of code simplifies when we can assume that GeometrySet is cheap to copy.
| November 16, 2020, 11:07 (GMT) | Geometry Nodes: Move GeometrySet classes to global namespace
Brecht and I decided to move the GeometrySet classes to the global namespace for now. This way we can use the same type in C and C++ and don't have to use reinterpret_cast as often.
| November 16, 2020, 10:49 (GMT) | Merge branch 'master' into geometry-nodes
| November 15, 2020, 01:09 (GMT) | Geometry Nodes: Improve node group output modifier error
More than output for the modifier's node group is fine, because the node group may be used in other situations, but the modifier will not work if there is no geometry output socket.
| November 14, 2020, 20:17 (GMT) | Merge branch 'master' into geometry-nodes
| November 14, 2020, 00:51 (GMT) | Empty Modifier: Fix build and put in the right order Bypassing the macro that creates modifiers to allow the enum to be referring to the Empty modifier, but the internal struct in the code to be Nodes. Also fix the name of the new created modifiers to be "Empty". Fix was built with rBb458ea6b23381a9acb90dbbd73ced678e1d404c5. | November 13, 2020, 22:29 (GMT) | Rename: "Nodes" modifier to "Empty" (take 2) Leave the internal DNA data struct as "Nodes", and only rename the modifier and user interface to Empty. See 4a2734a835c10d5bffaaceddc59c for the original take and the reasoning for renaming from Nodes to Empty. | November 13, 2020, 22:19 (GMT) | Revert "Rename: "Nodes" modifier to "Empty"" This reverts commit 4a2734a835c10d5bffaaceddc59c41837801f402. Reverting this so that all we change is the UI name, not the DNA struct and the internal variable names. | November 13, 2020, 21:23 (GMT) | Geometry Nodes : Removing "Combine Strings" and Group Instance ID from UI This diff remove "Combine Strings" and "Group Instance ID" nodes from the UI (but keep them in the source code to be able to bring them back if needed). This is part of "Cleanup 1st Sprint Nodes" ( https://developer.blender.org/T82370). Differential Revision: https://developer.blender.org/D9558 | November 13, 2020, 21:16 (GMT) | Rename: "Nodes" modifier to "Empty" This introduces a regression. Users need to re-create their modifiers and set their values again. The NodeGroups are intact so all they need is to create new "Empty" modifiers and set the node group. --- Original problem: Eventually most modifiers will be node-based, so naming this new modifier "Nodes" will get outdated pretty quickly. Calling it "Empty" it's fairly descriptive, since the node tree simply connects the modifier Input to an Output, without any effect. There is a potential problem, that it could be associated with the Empty object type. Like some sort of Hook. This is the task T82700, and the design task T82537. | November 13, 2020, 17:35 (GMT) | Geometry Nodes: Improve error messages for property mismatches Related to T82438. This adds some basic checks for common errors and currently unsupported socket types in the modifier. | November 13, 2020, 16:54 (GMT) | Merge branch 'master' into geometry-nodes
| November 13, 2020, 01:38 (GMT) | Cleanup: Remove unused variable
| November 12, 2020, 21:06 (GMT) | Cleanup: Clang Tidy
| November 12, 2020, 21:04 (GMT) | Cleanup: Spelling
Also move some input extraction after the special case check.
| November 12, 2020, 20:49 (GMT) | Geometry Nodes: Add method enums to mesh triangulate node This commit adds the remaining "method" enums from the triangulate modifier. Differential Revision: https://developer.blender.org/D9502 | November 12, 2020, 20:19 (GMT) | Merge branch 'master' into geometry-nodes
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