Blender Git Loki

Blender Git "geometry-nodes-active-modifier-drawing" branch commits.

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November 12, 2020, 10:50 (GMT)
Geometry Nodes: change color of object socket
November 12, 2020, 10:47 (GMT)
Geometry Nodes: improve GeometrySet

This commits implements multiple changes:
* Adds a simple C API.
* Improves the ownership handling by introducing GeometryOwnershipType.
* Adds an InstancesComponent that stores positions and Object pointers.
November 12, 2020, 10:35 (GMT)
Nodes: add utility to check for link cycles in derived node trees
November 12, 2020, 10:25 (GMT)
Merge branch 'master' into geometry-nodes
November 9, 2020, 14:55 (GMT)
fix after merge
November 9, 2020, 14:48 (GMT)
Merge branch 'master' into geometry-nodes
November 9, 2020, 12:08 (GMT)
Geometry Nodes: rename Geometry type to GeometrySet

This should not change any functionality.

After talking to Brecht, we agreed that it might be good
not to have a class called Geometry for now. In the future
we might want to use a Geometry class as base class for
meshes, curves, etc.

This commit renames the Geometry class to GeometrySet,
because it is essentially a container that can contain
multiple geometries of different types.
November 9, 2020, 11:49 (GMT)
Geometry Nodes: cleanup Subdivision Surface node inputs

Ref T82370.

Differential Revision: https://developer.blender.org/D9487
November 9, 2020, 11:46 (GMT)
Fix merge issues
November 9, 2020, 11:44 (GMT)
Merge branch 'master' into geometry-nodes
November 6, 2020, 17:22 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
November 2, 2020, 14:20 (GMT)
Fix build error on windows: Don't use designated initializers in C++
November 2, 2020, 14:15 (GMT)
Merge branch 'master' into geometry-nodes
November 2, 2020, 10:44 (GMT)
Merge branch 'master' into geometry-nodes
November 1, 2020, 04:24 (GMT)
Geometry Nodes: Fix property values reset when input socket is added

The names of the IDProperties are the socket identifiers, not their names.
November 1, 2020, 03:58 (GMT)
Merge branch 'master' into geometry-nodes
October 31, 2020, 13:21 (GMT)
Merge branch 'master' into geometry-nodes
October 31, 2020, 09:51 (GMT)
Geometry Nodes: new Subdivision Surface node

This node is similar to the subdivision surface modifier. It subdivides
the mesh component of a geometry. The options have the same meaning
as in the modifier.

Differential Revision: https://developer.blender.org/D9364
October 31, 2020, 09:43 (GMT)
Merge branch 'master' into geometry-nodes
October 31, 2020, 05:37 (GMT)
Geometry Nodes: Rename node category based on functionality

Naming based on supported geometry components only works in some cases.
For nodes that work with multiple data types, it's better to categorize
them based on their functionality.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021