December 27, 2019, 16:40 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 27, 2019, 16:39 (GMT) |
Merge branch 'master' into greasepencil-object |
December 26, 2019, 12:17 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 26, 2019, 12:17 (GMT) |
Merge branch 'master' into greasepencil-object |
December 25, 2019, 10:22 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 25, 2019, 10:21 (GMT) |
Merge branch 'master' into greasepencil-object |
December 23, 2019, 11:56 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 23, 2019, 11:55 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 8beb7c8 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 23, 2019, 00:32 (GMT) |
GPencil: Refactor: Stroke Caps: Fix a few issues - Fix stroke cap flickering - Fix broken cyclic strokes - Increase corner split angle from 45� to 60�. |
Revision e42f30d by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 20:11 (GMT) |
GPencil: Refactor: Implement rounded caps This was a bit tricky to do it cleanly. We create a mask using the stroke point coordinates and extend the stroke geometry to uncover the mask if the round caps are needed. This was needed to be able to workaround the projection artifact of uvs. Note that this code could be used for stroke shape in the future. |
December 21, 2019, 15:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 21, 2019, 15:01 (GMT) |
Merge branch 'master' into greasepencil-object |
December 21, 2019, 07:52 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 21, 2019, 07:51 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 6af1309 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:53 (GMT) |
GPencil: Refactor: Make light power match cycles and EEVEE This was eyeballed with colormanagement being off. So I wouldn't be surprise if this comes out not perfect. |
Revision 42580dd by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:21 (GMT) |
GPencil: Refactor: Use more correct depth merge approximation for 2D object We now use a plane that follows the computed shading normal. The plane follows the camera rotation but also takes the gpobject volume into account. |
Revision 685c94e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 21, 2019, 00:21 (GMT) |
GPencil: Refactor: Use normal approximation for lighting We compute the normal using the bounding box size and the view vector to the center of the bounding box. We then scale the normal w.r.t. the BBox size and transform it back to world space. This gives us a flat normal for objects without depth and a rotating normal for object that are not. This will also be used for correct depth mixing. |
December 20, 2019, 18:35 (GMT) |
GPencil: Only patch grease pencil objects |
December 20, 2019, 18:27 (GMT) |
GPencil: Patch colors to Linear All colors have been patched to Linear and also changed to PROP_COLOR instead of PROP_COLOR_GAMMA. The colors have been patched in VFXs and Modifiers. |
December 20, 2019, 15:55 (GMT) |
GPencil: Remove use_solo_mode from Top Layer Popover |
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