Blender Git Commits

Blender Git "greasepencil-object" branch commits.

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December 27, 2019, 16:40 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 27, 2019, 16:39 (GMT)
Merge branch 'master' into greasepencil-object
December 26, 2019, 12:17 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 26, 2019, 12:17 (GMT)
Merge branch 'master' into greasepencil-object
December 25, 2019, 10:22 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 25, 2019, 10:21 (GMT)
Merge branch 'master' into greasepencil-object
December 23, 2019, 11:56 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 23, 2019, 11:55 (GMT)
Merge branch 'master' into greasepencil-object
December 23, 2019, 00:32 (GMT)
GPencil: Refactor: Stroke Caps: Fix a few issues

- Fix stroke cap flickering
- Fix broken cyclic strokes
- Increase corner split angle from 45� to 60�.
December 21, 2019, 20:11 (GMT)
GPencil: Refactor: Implement rounded caps

This was a bit tricky to do it cleanly. We create a mask using the stroke
point coordinates and extend the stroke geometry to uncover the mask if the
round caps are needed.

This was needed to be able to workaround the projection artifact of uvs.

Note that this code could be used for stroke shape in the future.
December 21, 2019, 15:03 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 21, 2019, 15:01 (GMT)
Merge branch 'master' into greasepencil-object
December 21, 2019, 07:52 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 21, 2019, 07:51 (GMT)
Merge branch 'master' into greasepencil-object
December 21, 2019, 00:53 (GMT)
GPencil: Refactor: Make light power match cycles and EEVEE

This was eyeballed with colormanagement being off. So I wouldn't be
surprise if this comes out not perfect.
December 21, 2019, 00:21 (GMT)
GPencil: Refactor: Use more correct depth merge approximation for 2D object

We now use a plane that follows the computed shading normal.
The plane follows the camera rotation but also takes the gpobject volume
into account.
December 21, 2019, 00:21 (GMT)
GPencil: Refactor: Use normal approximation for lighting

We compute the normal using the bounding box size and the view vector to
the center of the bounding box. We then scale the normal w.r.t. the BBox
size and transform it back to world space. This gives us a flat normal
for objects without depth and a rotating normal for object that are
not.

This will also be used for correct depth mixing.
December 20, 2019, 18:35 (GMT)
GPencil: Only patch grease pencil objects
December 20, 2019, 18:27 (GMT)
GPencil: Patch colors to Linear

All colors have been patched to Linear and also changed to PROP_COLOR instead of PROP_COLOR_GAMMA.

The colors have been patched in VFXs and Modifiers.
December 20, 2019, 15:55 (GMT)
GPencil: Remove use_solo_mode from Top Layer Popover
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021