December 20, 2019, 15:37 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 20, 2019, 15:36 (GMT) |
Merge branch 'master' into greasepencil-object |
December 20, 2019, 15:34 (GMT) |
GPencil: Change Eyedropper and Curve conversion to Linear |
Revision 241cece by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 20, 2019, 12:41 (GMT) |
GPencil: fix compilation error |
December 20, 2019, 09:46 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 20, 2019, 09:45 (GMT) |
Merge branch 'master' into greasepencil-object |
December 20, 2019, 09:43 (GMT) |
GPencil: Remove temp color conversion to Linear |
December 20, 2019, 09:38 (GMT) |
GPencil: Patch old files color to Linear Still pending to review VFX and Modifiers. |
Revision 8f9c047 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 20, 2019, 00:51 (GMT) |
GPencil: Refactor: Blur Fx: Implement DoF option and fix radius world size The size of the blur is now proportional to the distance to the camera and the object scale (just like any other effects). The Depth Of Field now works and always match the Circle of confusion of cycles/EEVEE. |
Revision ec5b795 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 23:14 (GMT) |
GPencil: Refactor: First step to get rid of sRGB This patch removes sRGB from the rendering pipeline. All color that enters shading is a Linear color. Only the final composite shader is still using sRGB as display transform for now (will later be replaced by full OCIO transform). |
Revision c0981f4 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 21:38 (GMT) |
GPencil: Refactor: Add world ambient lighting |
Revision 3d2d9c7 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 21:38 (GMT) |
GPencil: Refactor: Implement "Use Lights" toggle We use a ubo containing only a white ambient light to simulate no lighting. |
Revision 2d3e86f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 20:20 (GMT) |
GPencil: Refactor: Add new basic light system This new light system for now only support point lights. The number of lights is limited to 128. |
Revision 907e99d by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 20:20 (GMT) |
GPencil: Refactor: Add other light types We approximate area lights using the same code used by spot lights. |
December 19, 2019, 16:41 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 19, 2019, 16:40 (GMT) |
Merge branch 'master' into greasepencil-object |
December 19, 2019, 16:26 (GMT) |
GPencil: Change tooltip |
December 19, 2019, 16:23 (GMT) |
GPencil: New Use Lights option for Layers This switch will be used to enable layer affected by scene lights. |
December 19, 2019, 15:49 (GMT) |
GPencil: Fix compiler error |
December 19, 2019, 13:42 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
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