Blender Git Loki

Blender Git "lineart-shadow" branch commits.

Page: 16 / 76

August 16, 2021, 04:19 (GMT)
UI: hide object instancing panel for object types that dont support instancing

Basically, only meshes, empties and pointclouds support direct
instancing atm., no need to have the panel for other types.

note: prior to rB2eca054e14b1, collection instancing was possible on all
types (but that was removed in said commit)

note2: for empties, rna_Object_instance_type_itemf should also be
tweaked so we dont get "Vertices" and "Faces" options, but that can be
done in a separate commit

Maniphest Tasks: T88443

Differential Revision: https://developer.blender.org/D11348
August 16, 2021, 04:19 (GMT)
UI: hide instancing options for empties which cannot be used

Empties can only instance a collection, instancing on "Vertices" or
"Faces" does not make sense for empties, make that clear in the UI.

ref D11348

Maniphest Tasks: T88443

Differential Revision: https://developer.blender.org/D11349
August 16, 2021, 04:19 (GMT)
Compositor: Full frame Sun Beams node

Adds full frame implementation to this node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11694
August 16, 2021, 04:19 (GMT)
Compositor: Full frame Bilateral Blur node

Adds full frame implementation to this node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11634
August 10, 2021, 02:59 (GMT)
Merge branch 'temp-lineart-contained' into lineart-shadow
August 10, 2021, 01:41 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
August 10, 2021, 01:35 (GMT)
GPencil: Fix memory leak in previous commit

August 10, 2021, 01:35 (GMT)
Cleanup: Fix comment typo

August 10, 2021, 01:35 (GMT)
Cleanup: Remove stale/dead code

This seems to be really old code from 2.4 or earlier.
I was unable to find when it was removed gitk and git blame both couldnt find anything.
However, it is safe to say that this code is long gone.
August 10, 2021, 01:35 (GMT)
UI: Sequencer: Fix placement of display options in sequencer & preview mode

This commit does two things, first it removes the proportional editing tool settings.
This is not accessible code and is has not been used since the grease pencil/annotations changes in 2.8.

Second, this patch reorders the if statements so that the display options are always shown on the rightside.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D12163
August 10, 2021, 01:35 (GMT)
UI: Show Mask Display Options Conistently

This commit makes the display options for mask only show in the header for the clip and image editors.
Prior to this change they would display in the header for the clip editor and in the sidebar for the image editors.
August 10, 2021, 01:35 (GMT)
Cleanup: avoid using context in versioning code

Also extract versioning into a function that makes it's purpose clear.
August 10, 2021, 01:35 (GMT)
Action Constraint: add Split Channels Mix choices from Copy Transforms

Practice shows that when combining actions and direct animation
it is usually best to combine location, rotation and scale
separately, which is implemented by the Split Channels modes
recently introduced in D9469 for Copy Transforms. This completes
the same set of 6 choices for the Action Constraint.

The default for new constraints is changed to the newly
added Before Original (Split Channels) mode.

The original patch is motivated by Loic Pinsard, who created
an addon that does the equivalent of this feature by splitting
the action into two, separating location and rotation+scale.

Differential Revision: https://developer.blender.org/D7547
August 10, 2021, 01:35 (GMT)
Xcode: support cmake options for grouping in folders

The Xcode IDE can also benefit from the options:
- WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS
- WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS

So add suport to these options and also renames them as they are no
longer limited to just Windows and Visual Studio.

Reviewed By: brecht, ankitm

Differential Revision: https://developer.blender.org/D12132
August 10, 2021, 01:35 (GMT)
Add custom data comparison for generic attributes

Generic attributes CD_PROP_* comparison is added in customdata_compare
Checks for built-in as well as user created attributes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12137
August 10, 2021, 01:35 (GMT)
Fix T90087: Assigning object data doesn't copy vertex groups

Assigning a mesh seems to do its own parameter copying, which
means we need to manual copy its vertex groups here, which was
just overlooked in rB3b6ee8cee708.

Differential Revision: https://developer.blender.org/D12110
August 10, 2021, 01:35 (GMT)
Fix: Avoid floating point error in some mesh primitive nodes

Some mesh primitives created using geometry nodes use loops to create
vertices and accumulates positions/angles in FP variables. This allows
rounding errors to accumulate and can introduce significant errors.

To minimize changes from original implementation, variables allowing
errors to accumulate are replaced by: delta * index. Affected Mesh
Primitives nodes are Line, Grid, Cylinder, Circle, Cone, and UV-Sphere.

Differential Revision: https://developer.blender.org/D12136
August 10, 2021, 01:35 (GMT)
Geometry Nodes: Select by Handle Type Node

Just like the "Select by Material" node, this node outputs a
boolean attribute for control points that have a matching handle
type. By default left and right handles are considered, but it's
possible to only check one side with the toggle in the node.

Differential Revision: https://developer.blender.org/D12135
August 10, 2021, 01:35 (GMT)
Fix memory leak from rB263fa406cd2b
August 10, 2021, 01:35 (GMT)
Cleanup: use MEM_SAFE_FREE macro
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