Revision 3471b00 by Brecht Van Lommel December 18, 2021, 04:53 (GMT) |
Fix T94215: compositer denoise node UI wrongly shows as disabled After recent refactoring in 4e98d974b596. |
Revision 214a56c by Kévin Dietrich December 17, 2021, 23:55 (GMT) |
GPU: add memory barriers for vertex and index buffers This adds memory barriers to use with `GPU_memory_barrier` to ensure that writes to a vertex or index buffer issued before the barrier are completed after it, so they can be safely read later by another shader. `GPU_BARRIER_VERTEX_ATTRIB_ARRAY` should be used for vertex buffers (`GPUVertBuf`), and `GPU_BARRIER_ELEMENT_ARRAY` should be used for index buffers (`GPUIndexBuf`). Reviewed By: fclem Differential Revision: https://developer.blender.org/D13595 |
Revision 8e31e53 by Christoph Lendenfeld December 17, 2021, 22:43 (GMT) |
Function to return a list of keyframe segments Add a function that returns a list of keyframe segments A segment being a continuous selection of keyframes Will be used by future operators in the graph editor Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D13531 Ref: D13531 |
Revision 76fd2ff by Germano Cavalcante December 17, 2021, 22:13 (GMT) |
Fix T94184: Outliner: Collection dragging tooltip is not updating In the context of the dragdrop tooltip, the event referenced to the window is out of date and contains invalid `mval` values. Avoid using `win->eventstate` as much as possible. |
Revision 4b21067 by Sybren A. Stüvel December 17, 2021, 16:31 (GMT) |
Fix T94116: Drivers can have multiple variables with same name The RNA setter now ensures that driver variables are uniquely named (within the scope of the driver). Versioning code has been added to ensure this uniqueness. The last variable with the non-unique name retains the original name; this ensures that the driver will still evaluate to the same value as before this fix. This also introduces a new blenlib function `BLI_listbase_from_link()`, which can be used to find the entire list from any item within the list. Manifest Task: T94116 Reviewed By: mont29, JacquesLucke Maniphest Tasks: T94116 Differential Revision: https://developer.blender.org/D13594 |
Revision 2648d92 by Dalai Felinto December 17, 2021, 15:47 (GMT) |
Theme: Node Group color only needs RGB, not RGBA The node group alpha theme was used for the overlay drawing in the node editor. Since this was removed (919e513fa8f) the alpha channel doesn't need to be exposed anymore. Reported as part of T93654. |
December 17, 2021, 15:40 (GMT) |
Cleanup: Use signed integers in the weld modifier The style guide mentions that unsigned integers shouldn't be used to show that a value won't be negative. Many places don't follow this properly yet. The modifier used to cast an array of `uint` to `int` in order to pass it to `BLI_kdtree_3d_calc_duplicates_fast`. That is no longer necessary. Differential Revision: https://developer.blender.org/D13613 |
Revision 552dce0 by Jacques Lucke December 17, 2021, 14:46 (GMT) |
Cleanup: quiet warning due to incompatible pointer types |
Revision a3ad5ab by Jacques Lucke December 17, 2021, 14:42 (GMT) |
Allocator: simplify using guarded allocator in C++ code Using the `MEM_*` API from C++ code was a bit annoying: * When converting C to C++ code, one often has to add a type cast on returned `void *`. That leads to having the same type name three times in the same line. This patch reduces the amount to two and removes the `sizeof(...)` from the line. * The existing alternative of using `OBJECT_GUARDED_NEW` looks a out of place compared to other allocation methods. Sometimes `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined in C++ code. It doesn't look great but it's definitely better. The downside is that it makes the name of the allocation less useful. That's because the same name is used for all allocations of a type, independend of where it is allocated. This patch introduces three new functions: `MEM_new`, `MEM_cnew` and `MEM_delete`. These cover the majority of use cases (array allocation is not covered). The `OBJECT_GUARDED_*` macros are removed because they are not needed anymore. Differential Revision: https://developer.blender.org/D13502 |
Revision 7776019 by Jacques Lucke December 17, 2021, 14:42 (GMT) |
Cleanup: use new c++ guarded allocator api in some files |
December 17, 2021, 14:21 (GMT) |
UI: make Remap User dialog in outliner wider The previous size was too small for common object names. Differential Revision: https://developer.blender.org/D13604 |
December 17, 2021, 14:04 (GMT) |
UI: Fix node socket alignment in some cases The patch fixes some misalignments in the nodes' sockets/options recently introduced in 26d2caee3ba0, while maintaining the original fix for T92268. The original fix made the top padding always of the same size; while that works when the first row of the other node is `Socket | Socket`, it doesn't for other more common cases, `like Socket | Node Option`, where the text results misaligned. Differential Revision: https://developer.blender.org/D13451 |
Revision b386f96 by Brecht Van Lommel December 17, 2021, 13:59 (GMT) |
Fix error in Cycles geometry update tagging after pointcloud addition Thanks to Christophe Hery for spotting this. |
December 17, 2021, 13:46 (GMT) |
Fix T94142, T94182: Cycles metal broken after pointcloud changes Missing ccl_private form an older patch. Differential Revision: https://developer.blender.org/D13612 |
Revision f3c1d0e by Philipp Oeser December 17, 2021, 13:38 (GMT) |
Fix T94137: GPencil: Eraser does not erase first point The eraser checks the current, previous and next point (and sets pc0, pc1 & pc2 corresponding to that for futher occlusion/brush/clipping checks). For the very first point, it sets pc0 to pc1 [which makes sense, there is no previous point, so we should assume the previous segment is "visible" as soon as the first point is], but does so *before* pc1 is even calculated. This makes following occlusion/brush/clipping checks work with zero values [which leads to no earsing in most cases]. Now *first* calculate pc1, *then* set pc0 to pc1. Maniphest Tasks: T94137 Differential Revision: https://developer.blender.org/D13593 |
Revision 7c9e409 by Philipp Oeser December 17, 2021, 12:58 (GMT) |
Outliner ID Remap Users: hide ID type from the UI The correct type should be set by invoke already, changing it to a non- matching type (e.g. trying to remap Mesh users with a Camera block) does not really make sense afaict, reason being that we would be presented with the "Invalid old/new ID pair" message in such case anyways (code checks GS(old_id->name) == GS(new_id->name)). This alone wouldnt be a pressing issue, but since doing this with an object ID type crashes atm., it seems to make sense to clean this up now (of course the crash should be looked into, but this is for a separate patch -- if that is solved, we could also think about adding the "Remap Users" entry back in the context menu for objects as well [which was removed in rB17bd5c9d4b1e for some reason]). Part of T93799. Differential Revision: https://developer.blender.org/D13512 |
Revision 9690b7c by Jacques Lucke December 17, 2021, 12:49 (GMT) |
Fix (unreported): missed running versioning code in some files The versioning code was accidentally put not at the very bottom. That lead to a situation where it wasn't run on some files that happened to be within a specific short time frame. Since the versioning code is idempotent, it can just run again on existing files. Therefore, this commit just moves it back to the bottom so that it is executed on all files again. Broken Commit: rB5b61737a8f41688699fd1d711a25b7cea86d1530. |
Revision 367b484 by Jacques Lucke December 17, 2021, 09:40 (GMT) |
Fix T94166: set handle position node crashed after refactor This was an oversight in rB8e2c9f2dd3118bfdb69ccf0ab2b9f968a854aae4. |
Revision b9d6271 by Jeroen Bakker December 17, 2021, 07:16 (GMT) |
GPU: Sort SSBOs In Shader Interface. SSBOs weren't sorted, but other types were. This was an oversight when SSBOs were introduced (GPU compute pipeline). Issue identified by @fclem. |
Revision 7788293 by Jeroen Bakker December 17, 2021, 07:04 (GMT) |
Cleanup: Silenced unused var warnings. |
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