Revision 200267e by Patrick Mours October 21, 2019, 13:53 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision d0cba5c by Patrick Mours October 21, 2019, 12:23 (GMT) |
Fix T70937: Cycles fails in viewport when rendering with OptiX Was caused by D6068, which did not handle "MEM_PIXELS" memory when not in background mode. Before that it always fell back to using generic device memory, so restoring that behavior. In future this should be changes to use OpenGL interop for optimal performance. |
Revision 42eef8f by Campbell Barton October 21, 2019, 09:03 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 6a11180 by Campbell Barton October 21, 2019, 08:57 (GMT) |
Fix invalid property shortcuts being created When there was no way to find the data-path from context the shortcut was still being created. It would evaluate to "context.(null)". Now adding shortcuts will be disabled if the path can't be computed. |
Revision 3af8f88 by Campbell Barton October 21, 2019, 08:20 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 34c835c by Campbell Barton October 21, 2019, 08:19 (GMT) |
Fix project from view crash before the GPU is initialized |
Revision 95fddf1 by Campbell Barton October 21, 2019, 04:07 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 41ec25d by Campbell Barton October 21, 2019, 04:05 (GMT) |
Cleanup: style |
Revision 7fa8c41 by Campbell Barton October 21, 2019, 03:51 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 3ceff8b by Campbell Barton October 21, 2019, 03:48 (GMT) |
Revision 7242d79 by Campbell Barton October 20, 2019, 15:58 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 71538ea by Campbell Barton October 20, 2019, 15:47 (GMT) |
Fix T70864: Separate loose parts runs indefinitely Large objects with many separate pieces became unstably slow (run for hours and not finish). The entire original mesh was being duplicated twice per loose part. In own tests, millions of vertices and thousands of loose parts now run in around 5-15 seconds. |
Revision 47d7f5e by Alexander Gavrilov October 20, 2019, 13:53 (GMT) |
Shrinkwrap: improve numerical stability of Target Normal Project. * Add proper adjustment for scale in the solver epsilon computation. * Run at least one full iteration of the solver, even if the initial state meets the epsilon requirement. * When applying offset, blend normal into the offset direction as the initial point moves very close to the target mesh. Also random improvements to debug trace output in the console. |
Revision fed27c2 by Campbell Barton October 20, 2019, 07:26 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 98ab0f1 by Campbell Barton October 20, 2019, 07:25 (GMT) |
Mesh: add API functions for poly & loop removal These existed for verts & edges, add for API completeness. Also add ED_mesh_geometry_clear, needed to reduce memory for edit-mesh separate. |
Revision b72a314 by Campbell Barton October 20, 2019, 05:43 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 047c662 by Campbell Barton October 20, 2019, 05:42 (GMT) |
Cleanup: missing declaration warnings |
Revision c2a2cd1 by Charlie Jolly October 19, 2019, 11:27 (GMT) |
GPencil: Primitive: Polyline Tool T70927 Maniphest Tasks: T70927 Differential Revision: https://developer.blender.org/D6097 |
Revision 3de4446 by Pablo Dobarro October 18, 2019, 14:43 (GMT) |
Merge branch 'blender-v2.81-release' |
Revision 970d7ed by Pablo Dobarro October 18, 2019, 14:41 (GMT) |
Fix T70790: Crash in sculpt mode switching from two meshes after reload saved file This fixes the crash, but it does not fix the core issue. The PBVH should always be available when an object is in sculpt mode and tools should not need to check for that. Reviewed By: jbakker Maniphest Tasks: T70790 Differential Revision: https://developer.blender.org/D6063 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021