Revision 07b1a5e by Germano Cavalcante August 28, 2019, 23:36 (GMT) |
Fix T69273: Rotate tool gizmo not showing incremental snapping tick marks |
Revision b1079ec by Germano Cavalcante August 28, 2019, 23:07 (GMT) |
Edit Mesh: AutoMerge and Split: Improve detection of the best split face |
Revision 7aed8f6 by Germano Cavalcante August 28, 2019, 23:04 (GMT) |
Fix possible endless loop in AutoMerge and Split |
August 28, 2019, 20:33 (GMT) |
GPencil: Animation menu updates Animation menu updates for Edit Mode and Draw Mode (header and context menu): - Rename menu items for a better understanding of what the operators really do. - Change shortcuts (legacy from the old Grease pencil) {F7708018} Reviewers: antoniov, pepeland, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5617 |
Revision 34ed58d by Alexander Gavrilov August 28, 2019, 18:52 (GMT) |
Fix T68971: Copy As New Driver from Material node creates a bad reference. NodeTree structures of materials and some other data blocks are effectively node group datablock objects that are contained inside the parent block. Thus, direct references to them are only valid while blender is running, and are lost on save. Fix Copy As New Driver to create a reference that goes through the owner datablock, by adding a new ID flag to mark private pseudo-datablocks. Also fix functions that return full paths to structures and properties, e.g. used in python tooltips. Functions for paths from ID to struct or property can't be changed because of Animation Data related code. Reviewers: mont29 Differential Revision: https://developer.blender.org/D5559 |
Revision 69a966a by Campbell Barton August 28, 2019, 15:53 (GMT) |
Transform: option to transform parent objects without children Supports parent/child chains with mixed selections. Currently accessible from the pivot popover (may be moved along with the other options here). |
Revision 01bd229 by Bastien Montagne August 28, 2019, 15:51 (GMT) |
Fix T69221: inconsistent handling of filenames derived from image names. We did not properly sanitize image data block name when using it to init file name... |
Revision d5192d6 by Sergey Sharybin August 28, 2019, 14:00 (GMT) |
Fix strict compiler warning in release mode |
Revision 6f97855 by Sergey Sharybin August 28, 2019, 13:47 (GMT) |
CMake: Remove unsupported G++ strict flag According to the documentation this flag is only supported by C and Objective-C languages: https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html Solves noisy output on every C++ file in the project when using latest GCC-9. |
Revision f88022b by Campbell Barton August 28, 2019, 03:44 (GMT) |
Cleanup: make transform data in object mode flag public This fits better with intended flag usage. |
Revision ed066f2 by Campbell Barton August 28, 2019, 03:20 (GMT) |
Cleanup: remove automerge BMesh operator Move logic into EDBM_automerge since this is meant to run after transform and isn't a generic editing operation. |
Revision f93b69c by Campbell Barton August 28, 2019, 03:19 (GMT) |
Cleanup: split automerge logic into own file This isn't closely related to selection & this file was over 5k lines. |
Revision 697fd86 by Mai Lavelle August 27, 2019, 18:27 (GMT) |
Cycles: Stitching of subdivided and displaced meshes This patch stitches the vertices along patch edges so that cracks can no longer form when applying subdivision or displacement a mesh. Subpatches are now formed in a way that ensures vertex indices along subpatch edges are equal for adjacent subpatches. A mapping of vertices along patch edges is built to preform stitching. Overall performance is roughly the same, some gains were made in splitting, but some was lost in stitching. This fixes: - T49049 (cracks between patches from material and uv seams) - T49048 (discontinuous normals with true displacement) Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3692 |
Revision 7aef075 by Bastien Montagne August 27, 2019, 17:49 (GMT) |
Cleanup some outdated dead code and comments in Outliner. |
Revision 9bda62c by Bastien Montagne August 27, 2019, 17:44 (GMT) |
Fix T69176: Outliner->BlenderFile->Delete not working on some objects. Object not referenced in any scene would not be deletable with previous code... that was fine in 2.7x since it was not supposed to happen, but now we can just use the nuclear `BKE_id_delete` for objects as well, will take care of properly unlinking everything as needed. |
Revision 490f966 by Brecht Van Lommel August 27, 2019, 16:22 (GMT) |
Fix multires modifier using too much memory outside of sculpt mode This reduce memory usage by about 25% in object mode for multires meshes. |
Revision c5b8d3b by Brecht Van Lommel August 27, 2019, 16:22 (GMT) |
Cleanup: fix compiler warning |
Revision ec9e2dc by Campbell Barton August 27, 2019, 15:57 (GMT) |
Cleanup: spelling |
Revision 1792269 by Campbell Barton August 27, 2019, 15:57 (GMT) |
Cleanup: clang-format |
Revision d5ed3de by Pablo Dobarro August 27, 2019, 15:44 (GMT) |
Fix Poly Build crash with empty meshes Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5609 |
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