Revision fa3da4d by Richard Antalik May 1, 2019, 12:16 (GMT) |
Use cache only in current scene Disable cache use, when rendering another scene seqbase. Now cache limit applies only to one scene, so it can be overshot. Cache of other scenes can be filled manually still. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4757 |
Revision bc597eb by Richard Antalik May 1, 2019, 12:16 (GMT) |
Fix T49589: 2.78 VSE no longer caching Node Editor scene strips Sequencer cache was cleared when rendering compositor output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4758 |
Revision 07b223a by Campbell Barton May 1, 2019, 11:44 (GMT) |
ClangFormat: enable ReflowComments |
Revision c47d669 by Campbell Barton May 1, 2019, 11:41 (GMT) |
Cleanup: comments (long lines) in cycles |
Revision 177a0ca by Campbell Barton May 1, 2019, 11:00 (GMT) |
Cleanup: comments (long lines) in various intern/ libs |
Revision 5bbf902 by Campbell Barton May 1, 2019, 11:00 (GMT) |
Cleanup: comments (long lines) in dualcon |
Revision c985876 by Campbell Barton May 1, 2019, 10:48 (GMT) |
Cleanup: comments (long lines) in rigidbody |
Revision 649e5fb by Campbell Barton May 1, 2019, 10:41 (GMT) |
Cleanup: comments (long lines) in mikktspace |
Revision a91717d by Campbell Barton May 1, 2019, 10:34 (GMT) |
Cleanup: comments (long lines) in atomic |
Revision 8a10da1 by Campbell Barton May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in string |
Revision 59fb13c by Campbell Barton May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in utfconv |
Revision 5b1fcf8 by Campbell Barton May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in ghost |
Revision 1cb091a by Campbell Barton May 1, 2019, 10:32 (GMT) |
Cleanup: correct arg wrapping from recent cleanup |
Revision 928bece by Campbell Barton May 1, 2019, 10:32 (GMT) |
UV Sculpt: improve tool-system integration In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools. |
Revision 5fd69f6 by Campbell Barton May 1, 2019, 10:32 (GMT) |
UI: show UV sculpt panels in the image editor |
Revision 7aeb946 by Campbell Barton May 1, 2019, 10:32 (GMT) |
Fix line width for image sample size display |
Revision e66629c by Clément Foucault May 1, 2019, 10:09 (GMT) |
Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code. |
Revision b581f19 by Clément Foucault May 1, 2019, 10:09 (GMT) |
Eevee: Add support for alpha background in viewport Viewport now displays alpha checkerboard pattern like Cycles does when film alpha is set to "Transparent". Some small workarounds were necessary for Depth of Field and correct TAA support. |
Revision 4771706 by Clément Foucault May 1, 2019, 10:09 (GMT) |
DRW: Draw checkerboard alpha pattern for Cycles Add checkerboard alpha pattern like it was in 2.79 |
Revision e6705fa by Clément Foucault May 1, 2019, 10:09 (GMT) |
DRW: Add DRW_STATE_BLEND_PREMUL_UNDER Just basic alpha under operation with premultiplied source. |
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