April 3, 2019, 13:51 (GMT) |
UI: remove close button from Windows console window. This way you can't accidentally close Blender when toggling the console window to be visible. When Blender is started from the command promt the close button remains. Differential Revision: https://developer.blender.org/D4627 |
Revision b1995e6 by Sergey Sharybin April 3, 2019, 13:38 (GMT) |
Fix T63217: Curve Modifier skipped in Cycles Only mesh objects have all modifiers applied on the evaluated object's data, other object types are to apply modifiers during the conversion process. |
April 3, 2019, 13:14 (GMT) |
Fix T62939: Incorrect cursor position when exiting UI slider Differential Revision: https://developer.blender.org/D4629 |
April 3, 2019, 13:01 (GMT) |
UI: Fix odd behavior in region sizing, simplify code * When resizing sidebars, don't collapse when the region becomes too big but instead clamp the region size to the available space. * Fix clicking the tab to expand sidebars no working if the sidebar is too wide to fit. Instead make it less wide so it does fit. * Fix incorrect limit on tool properties region height, for example in the file browser. Differential Revision: https://developer.blender.org/D4611 |
Revision e2d5ccf by Ray molenkamp April 3, 2019, 12:57 (GMT) |
deps_builder : copy llvm headers to lib folder. Were not needed previously, but the functions branch needs them. |
Revision ba2a81b by Sergey Sharybin April 3, 2019, 12:50 (GMT) |
Fix T62817: Can't drive modifier property with another one Random place in the modifier stack can not be referenced, so it doesn't make sense to sue GEOMETRY component as a FROM operation. So now drivers on modifiers are driving GEOMETRY component, but are using PARAMETERS as a source for variables. |
Revision 382b2a9 by Antonio Vazquez April 3, 2019, 08:25 (GMT) |
GPencil: Implement custom channel color in Dopesheet A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet. This is needed when there are a lot of layers. See D4623 for more details. |
Revision a813e25 by Bastien Montagne April 2, 2019, 19:53 (GMT) |
Fix T63220: Cannot make object single user after Duplicate Scene with Link Object Data. Caused by own recent rB17c15798c35f33e (already a fix in that code). We cannot erase immediately master_collection's childrn list, as it is used in sub-code to check in how many scenes an object is instanciated. Further more, we only want to do the remove old/add new children collections in case we are actually duplicating them. Makes me even more eager to nuke that whole piece of code and rethink from scratch that kind of ID handling. Some day... |
April 2, 2019, 17:15 (GMT) |
Revision 1d36537 by Sergey Sharybin April 2, 2019, 15:51 (GMT) |
Merge branch 'blender2.7' |
Revision 4c2b79a by Sergey Sharybin April 2, 2019, 15:44 (GMT) |
Constraints: Use RNA update instead of block update Allows to have more control over which tags are done for which properties. This is a part of T62960 which fixes the issue in the 2.7 series. |
Revision 4e2667d by Sergey Sharybin April 2, 2019, 15:43 (GMT) |
Constraints: Mark proxy lcoal as not editable This can not work reliably anyway. |
Revision e9aa0d1 by Sergey Sharybin April 2, 2019, 15:42 (GMT) |
Cleanup: Remove space at the end of description |
Revision 96de11c by Philipp Oeser April 2, 2019, 15:09 (GMT) |
Fix T62434: EEVEE not using correct World Output node We were already getting the designated output node in 'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()', instead whatever node was tagged NODE_DO_OUTPUT was executed. note: this is just the bare minimum to fix the bug, other improvements previously done in D4482 might follow as a separate commit. Reviewers: brecht, fclem Maniphest Tasks: T62434 Differential Revision: https://developer.blender.org/D4630 |
Revision aaae212 by Antonio Vazquez April 2, 2019, 15:02 (GMT) |
Cleanup: Fix compiler warning |
April 2, 2019, 14:39 (GMT) |
UI: Collapsed nodes have the same width as uncollapsed nodes Fixes T63079. Differential Revision: https://developer.blender.org/D4617 |
Revision 459daf1 by Brecht Van Lommel April 2, 2019, 14:30 (GMT) |
Fix Linux build error after recent changes. |
Revision 95a9a3e by Bastien Montagne April 2, 2019, 14:21 (GMT) |
Cleanup: Scene Copy: remove scene's camera remapping in core func. This is useless at that point, since no object has been duplicated yet... |
Revision 0554b2e by Bastien Montagne April 2, 2019, 14:21 (GMT) |
Fix T62970: Scene Copy: remove 'linked objects/obdata', add 'linked collections'. 'Linked objects' option was not behaving correctly before, effectively linking in collections, so this one has been renamed to just 'Linked Copy', and gives a fully shallow copy of current scene. 'Linked Obdata' was not really useful, kind of confusing, and was painful to maintain, so dropping it now. |
Revision d986b04 by Brecht Van Lommel April 2, 2019, 14:00 (GMT) |
Fix broken BLI_STATIC_ASSERT on Visual Studio. The old trick seems to no longer work in newer VS version. |
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