Blender Git Loki

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April 3, 2019, 13:51 (GMT)
UI: remove close button from Windows console window.

This way you can't accidentally close Blender when toggling the console
window to be visible. When Blender is started from the command promt the
close button remains.

Differential Revision: https://developer.blender.org/D4627
April 3, 2019, 13:38 (GMT)
Fix T63217: Curve Modifier skipped in Cycles

Only mesh objects have all modifiers applied on the evaluated
object's data, other object types are to apply modifiers during
the conversion process.
April 3, 2019, 13:14 (GMT)
Fix T62939: Incorrect cursor position when exiting UI slider

Differential Revision: https://developer.blender.org/D4629
April 3, 2019, 13:01 (GMT)
UI: Fix odd behavior in region sizing, simplify code

* When resizing sidebars, don't collapse when the region becomes too big but
instead clamp the region size to the available space.
* Fix clicking the tab to expand sidebars no working if the sidebar is too
wide to fit. Instead make it less wide so it does fit.
* Fix incorrect limit on tool properties region height, for example in the
file browser.

Differential Revision: https://developer.blender.org/D4611
April 3, 2019, 12:57 (GMT)
deps_builder : copy llvm headers to lib folder.

Were not needed previously, but the functions branch needs them.
April 3, 2019, 12:50 (GMT)
Fix T62817: Can't drive modifier property with another one

Random place in the modifier stack can not be referenced,
so it doesn't make sense to sue GEOMETRY component as a
FROM operation.

So now drivers on modifiers are driving GEOMETRY component,
but are using PARAMETERS as a source for variables.
April 3, 2019, 08:25 (GMT)
GPencil: Implement custom channel color in Dopesheet

A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.

This is needed when there are a lot of layers.

See D4623 for more details.
April 2, 2019, 19:53 (GMT)
Fix T63220: Cannot make object single user after Duplicate Scene with Link Object Data.

Caused by own recent rB17c15798c35f33e (already a fix in that code).

We cannot erase immediately master_collection's childrn list, as it is
used in sub-code to check in how many scenes an object is instanciated.
Further more, we only want to do the remove old/add new children
collections in case we are actually duplicating them.

Makes me even more eager to nuke that whole piece of code and rethink
from scratch that kind of ID handling. Some day...
April 2, 2019, 17:15 (GMT)
Python API: expose text object kerning.

Differential Revision: https://developer.blender.org/D4621
April 2, 2019, 15:51 (GMT)
Merge branch 'blender2.7'
April 2, 2019, 15:44 (GMT)
Constraints: Use RNA update instead of block update

Allows to have more control over which tags are done for which
properties.

This is a part of T62960 which fixes the issue in the 2.7 series.
April 2, 2019, 15:43 (GMT)
Constraints: Mark proxy lcoal as not editable

This can not work reliably anyway.
April 2, 2019, 15:42 (GMT)
Cleanup: Remove space at the end of description
April 2, 2019, 15:09 (GMT)
Fix T62434: EEVEE not using correct World Output node

We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.

note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.

Reviewers: brecht, fclem

Maniphest Tasks: T62434

Differential Revision: https://developer.blender.org/D4630
April 2, 2019, 15:02 (GMT)
Cleanup: Fix compiler warning
April 2, 2019, 14:39 (GMT)
UI: Collapsed nodes have the same width as uncollapsed nodes

Fixes T63079.

Differential Revision: https://developer.blender.org/D4617
April 2, 2019, 14:30 (GMT)
Fix Linux build error after recent changes.
April 2, 2019, 14:21 (GMT)
Cleanup: Scene Copy: remove scene's camera remapping in core func.

This is useless at that point, since no object has been duplicated yet...
April 2, 2019, 14:21 (GMT)
Fix T62970: Scene Copy: remove 'linked objects/obdata', add 'linked collections'.

'Linked objects' option was not behaving correctly before, effectively
linking in collections, so this one has been renamed to just 'Linked Copy',
and gives a fully shallow copy of current scene.

'Linked Obdata' was not really useful, kind of confusing, and was
painful to maintain, so dropping it now.
April 2, 2019, 14:00 (GMT)
Fix broken BLI_STATIC_ASSERT on Visual Studio.

The old trick seems to no longer work in newer VS version.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021