Revision 304a89e by Stefan Werner March 5, 2019, 14:29 (GMT) |
Cycles: Changed standalone XML parser to read UV as float2 |
Revision 6fd0d81 by Campbell Barton March 5, 2019, 14:26 (GMT) |
DRW: support clipping for bone verts |
Revision 68a0d35 by Campbell Barton March 5, 2019, 14:26 (GMT) |
Tool System: add select tools to particle edit |
Revision 7a6b46a by Jacques Lucke March 5, 2019, 14:24 (GMT) |
Fix T62163: Duplicating particle system results in crash There were two problems: 1. `mesh_get_eval_final` has to be called with the evaluated object. 2. Particle systems have to have unique names within an object. The depsgraph seems to use the particle system name as identifier. This issue is actually independent of duplication. The old code used a small hack to create unique names. Reviewers: brecht Differential Revision: https://developer.blender.org/D4451 |
Revision 302bba1 by Antonio Vazquez March 5, 2019, 14:12 (GMT) |
GPencil: Disable proportional for Duplicate When duplicates a stroke using Shift+D, the proportional must be disabled. |
Revision c891fb2 by Stefan Werner March 5, 2019, 14:06 (GMT) |
Merge branch 'blender2.7' |
March 5, 2019, 13:55 (GMT) |
Cycles: Added Float2 attribute type. Float2 are now a new type for attributes in Cycles. Before, the choices for attribute storage were float and float3, the latter padded to float4. This meant that UV maps were inflated to twice the size necessary. Reviewers: brecht, sergey Reviewed By: brecht Subscribers: #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D4409 |
Revision cb7e667 by Brecht Van Lommel March 5, 2019, 13:51 (GMT) |
Fix T62216: order of items flipped in some menus like object mode. |
Revision 683e642 by Bastien Montagne March 5, 2019, 13:41 (GMT) |
Fix T61796: Linking a collection with instances inside will place the instanced object in the scene. Do not force to link indirectly linked collections into current scene, that is usually not desired. Note that user can always add this link manually if they want. All this 'implicit instantiation' post-linking process is rather hairy to get it correct, hope this time it's not breaking something else... |
Revision 6d110a0 by Jeroen Bakker March 5, 2019, 13:26 (GMT) |
Merge branch 'blender2.7' |
Revision a325bc6 by Jeroen Bakker March 5, 2019, 13:22 (GMT) |
Fix T58953: Lamp data not always set The Lamp data was not always set. When using CUDA or CPU it was, but when using OpenCL without `OBJECT_MOTION` `sd->lamp` not updated to the actual lamp. This made the TextureCoordinate output the wrong normal when used in a light shader. As the normal was incorrect it made the IES node render incorrectly. (what is the default for the IES node). By setting the lamp data when no `__OBJECT_MOTION__` compile directive is present makes sure that the normal is correctly calculated. Fix D4450 Reviewed By: Brecht van Lommel |
Revision 8b10e1b by Bastien Montagne March 5, 2019, 13:09 (GMT) |
Fix T61780: Crash when trying to access screen areas through the outliner. ScreenArea->type is NULL-ified on read, and need to be initialized (usually by `ED_area_initialize()`), but RNA can also access it before it happens, so need to do it itself... |
Revision 6e95d84 by Campbell Barton March 5, 2019, 12:51 (GMT) |
Revision 2a811e6 by Campbell Barton March 5, 2019, 12:29 (GMT) |
Tool System: add node circle select tool |
March 5, 2019, 12:16 (GMT) |
Fix T62202: circle select does not work on hair points |
Revision 2894e75 by Philipp Oeser March 5, 2019, 12:10 (GMT) |
Fix parenting objects to bones/vertices causes offset This reverts part of rBbc5482337669. Problem with above commit is that the evaluated object seems to not have partype, par1, par2, par3 copied from the original (yet). Using original object instead now. Second issue (when parenting to 'Bone Relative') is that the bones BONE_RELATIVE_PARENTING flag is set on the original, but not the evaluated bone (yet), setting this on both now. Fixes T60623 (and part of T59352) Reviewers: brecht, sergey Maniphest Tasks: T60623 Differential Revision: https://developer.blender.org/D4309 |
Revision 76608f5 by Brecht Van Lommel March 5, 2019, 11:46 (GMT) |
Fix T60585: threadripper CPU only using 16 threads for e.g. sculpting. This reverts the changes from ce927e1 to put the main and job threads on node 0. The problem is that all threads created as children from these threads will inherit the NUMA node and so will end up on the same node. This can be fixed case-by-case by assigning the NUMA node for every child thread, however this is difficult for external libraries and OpenMP, and out of our control for plugins like external renderers. |
Revision 8d8d113 by Campbell Barton March 5, 2019, 11:26 (GMT) |
Tool System: use set/add/subtract for all circle select operators This applies changes from the 3D view circle select to other operators. |
Revision 0ae6747 by Antonio Vazquez March 5, 2019, 11:10 (GMT) |
GPencil: Cleanup compiler warnings |
Revision 9f7f4c1 by Antonio Vazquez March 5, 2019, 11:06 (GMT) |
Fix T62194: Blender crash after makingnew file after using Grease Pencil. The crash was detected in draw_manager, but the real problem was a wrong pointer that corrupted the struct, so the free function failed. Redesign this area to keep pointer correct all the time. |
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