Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 15, 2019, 07:40 (GMT)
Fix T60507: Constrained transform shows all axes

Regression in 579c01da600dd

Move values_modal_offset use out of applyMouseInput
to resolve order of initialization issue.
January 15, 2019, 05:49 (GMT)
Revert fix for T48901: Use of XIWarpPointer

Xorg's XIWarpPointer doesn't support multi-head display while
XWarpPointer does.

Revert since this is a known TODO in Xorg and setting a custom
xinput matrix seems not to be used often.

Resolves T50383
January 15, 2019, 05:44 (GMT)
Revert fix for T48901: Use of XIWarpPointer

Xorg's XIWarpPointer doesn't support multi-head display while
XWarpPointer does.

Revert since this is a known TODO in Xorg and setting a custom
xinput matrix seems not to be used often.

Resolves T50383
January 15, 2019, 03:02 (GMT)
Fix T60504: Armature wire draw type hidden when unselected
January 15, 2019, 00:42 (GMT)
Fix T60506: Menu toggle clicks pass through to area
January 15, 2019, 00:14 (GMT)
CMake: Improve handling of missing TBB & OpenVDB
January 15, 2019, 00:06 (GMT)
Fix T60512: Weight paint brushes show weight when unused
January 14, 2019, 23:54 (GMT)
Cleanup: use BrushCapabilities prefix for RNA types
January 14, 2019, 23:36 (GMT)
Cleanup: style
January 14, 2019, 22:43 (GMT)
Edit Mesh: Improve selected double vertices visibility

The issue is that the edge fix geometry goes on top of the actual drawn
points.

This commit reduce the edge fix size to the strict minimum but does not
get rid of it.

Related to T60139
January 14, 2019, 22:43 (GMT)
Fix T59482: Creating 2 Particle systems breaks the app
January 14, 2019, 19:48 (GMT)
UI: indent subpanel headers more.

Differential Revision: https://developer.blender.org/D4206
January 14, 2019, 19:48 (GMT)
Windows: add support for Windows Ink.

Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.

By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.

Fixes T57869: no pressure sensitivity with Surface pen or laptop.

Code by Christopher Peerman with some tweaks by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4165
January 14, 2019, 19:48 (GMT)
Cleanup: refactor GHOST wintab handling.
January 14, 2019, 17:33 (GMT)
Fix T60476 Loose vertices only partially drawn

Was caused by a missing vbo attachement.

Also fix said Vbo refreshing when selecting.
January 14, 2019, 17:33 (GMT)
Object Mode: Outlines: Add support for thicker outline

Base outline is 2px wide (because of how we detect them).
And since inflating this outline will only produce outlines that are 2*x
thick we map the UI scalling and the outline width setting to the closest
match.

Do note that thicker outlines have a performance cost since they need more
texture fetches and passes.

This fixes T60252 3D View Outline Width not working
January 14, 2019, 17:33 (GMT)
GPUMaterial: Cleanup
January 14, 2019, 17:33 (GMT)
Fix T60332: Lattice objects do not display properly in Edit mode

This was caused by wires not having alpha by default, making them disapear
with MSAA.
January 14, 2019, 16:36 (GMT)
Fix incorrect individual origins icon in clip editor.

Differential Revision: https://developer.blender.org/D4020
January 14, 2019, 16:14 (GMT)
NLA: implement a new blending mode that intelligently combines actions.

The existing Add and Multiply blending modes have limited usability,
because the appropriate operation for meaningfully combining values
depends on the channel. This adds a new mode that chooses the operation
automatically based on property settings:

- Axis+Angle channels are summed, effectively averaging the
axis, but adding up the angle. Default is forced to 0.

- Quaternion channels use quaternion multiplication:

result = prev * value ^ influence

- Scale-like multiplicative channels use multiplication:

result = prev * (value / default) ^ influence

- Other channels use addition:

result = prev + (value - default) * influence

Inclusion of default in the computation ensures that combining
keyframed default values of properties keeps the default state,
even if the default isn't 0 or 1.

Strips with this mode can be keyframed normally in Tweak mode,
except that for quaternion rotation keyframing always inserts
all 4 channels, and the channel value sliders on the left side
of Graph/Action editors won't insert keys without Auto Key.
Quaternion keys are also automatically normalized.

Differential Revision: https://developer.blender.org/D4190
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021