Revision b3791d5 by Campbell Barton January 15, 2019, 07:40 (GMT) |
Fix T60507: Constrained transform shows all axes Regression in 579c01da600dd Move values_modal_offset use out of applyMouseInput to resolve order of initialization issue. |
Revision 165caaf by Campbell Barton January 15, 2019, 05:49 (GMT) |
Revision 9461af2 by Campbell Barton January 15, 2019, 05:44 (GMT) |
Revision dde4375 by Campbell Barton January 15, 2019, 03:02 (GMT) |
Fix T60504: Armature wire draw type hidden when unselected |
Revision 745311e by Campbell Barton January 15, 2019, 00:42 (GMT) |
Fix T60506: Menu toggle clicks pass through to area |
January 15, 2019, 00:14 (GMT) |
CMake: Improve handling of missing TBB & OpenVDB |
Revision 0754105 by Campbell Barton January 15, 2019, 00:06 (GMT) |
Fix T60512: Weight paint brushes show weight when unused |
Revision 62ac099 by Campbell Barton January 14, 2019, 23:54 (GMT) |
Cleanup: use BrushCapabilities prefix for RNA types |
Revision 8c3bd1e by Campbell Barton January 14, 2019, 23:36 (GMT) |
Cleanup: style |
Revision ee0c2e9 by Clément Foucault January 14, 2019, 22:43 (GMT) |
Edit Mesh: Improve selected double vertices visibility The issue is that the edge fix geometry goes on top of the actual drawn points. This commit reduce the edge fix size to the strict minimum but does not get rid of it. Related to T60139 |
Revision 21fedfb by Clément Foucault January 14, 2019, 22:43 (GMT) |
Fix T59482: Creating 2 Particle systems breaks the app |
January 14, 2019, 19:48 (GMT) |
January 14, 2019, 19:48 (GMT) |
Windows: add support for Windows Ink. Before this Blender always needed the Wintab driver. This adds support for the native pressure API in Windows 8+, making it possible to get pressure sensitivity on e.g. Microsoft Surface hardware without any extra drivers. By default Blender will automatically use Wintab if available, and if not use Windows Ink instead. There is also a new user preference to explicitly specify which API to use if automatic detection fails. Fixes T57869: no pressure sensitivity with Surface pen or laptop. Code by Christopher Peerman with some tweaks by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4165 |
Revision eaf282b by Brecht Van Lommel January 14, 2019, 19:48 (GMT) |
Cleanup: refactor GHOST wintab handling. |
Revision 6f9e3e9 by Clément Foucault January 14, 2019, 17:33 (GMT) |
Fix T60476 Loose vertices only partially drawn Was caused by a missing vbo attachement. Also fix said Vbo refreshing when selecting. |
Revision 209afa2 by Clément Foucault January 14, 2019, 17:33 (GMT) |
Object Mode: Outlines: Add support for thicker outline Base outline is 2px wide (because of how we detect them). And since inflating this outline will only produce outlines that are 2*x thick we map the UI scalling and the outline width setting to the closest match. Do note that thicker outlines have a performance cost since they need more texture fetches and passes. This fixes T60252 3D View Outline Width not working |
Revision 065bdc0 by Clément Foucault January 14, 2019, 17:33 (GMT) |
GPUMaterial: Cleanup |
Revision dd5602a by Clément Foucault January 14, 2019, 17:33 (GMT) |
Fix T60332: Lattice objects do not display properly in Edit mode This was caused by wires not having alpha by default, making them disapear with MSAA. |
January 14, 2019, 16:36 (GMT) |
Fix incorrect individual origins icon in clip editor. Differential Revision: https://developer.blender.org/D4020 |
Revision de1d3e5 by Alexander Gavrilov January 14, 2019, 16:14 (GMT) |
NLA: implement a new blending mode that intelligently combines actions. The existing Add and Multiply blending modes have limited usability, because the appropriate operation for meaningfully combining values depends on the channel. This adds a new mode that chooses the operation automatically based on property settings: - Axis+Angle channels are summed, effectively averaging the axis, but adding up the angle. Default is forced to 0. - Quaternion channels use quaternion multiplication: result = prev * value ^ influence - Scale-like multiplicative channels use multiplication: result = prev * (value / default) ^ influence - Other channels use addition: result = prev + (value - default) * influence Inclusion of default in the computation ensures that combining keyframed default values of properties keeps the default state, even if the default isn't 0 or 1. Strips with this mode can be keyframed normally in Tweak mode, except that for quaternion rotation keyframing always inserts all 4 channels, and the channel value sliders on the left side of Graph/Action editors won't insert keys without Auto Key. Quaternion keys are also automatically normalized. Differential Revision: https://developer.blender.org/D4190 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021