Revision 6bc828e by Campbell Barton December 11, 2018, 03:03 (GMT) |
Fix T59161: Edge Rotate CW is CCW |
Revision 53928f4 by Campbell Barton December 11, 2018, 02:19 (GMT) |
Gizmo: update camera ortho-size This needs to be improved further, for now it shows in the right location. |
Revision 65b930a by Campbell Barton December 11, 2018, 02:10 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 908b6d8 by Campbell Barton December 11, 2018, 02:05 (GMT) |
Fix T52051: Orthographic camera display size error It was impractical to create a small orthographic camera with a usable size in the view-port. No longer scale the draw-size by ortho-size. |
Revision 9a8b6d5 by Campbell Barton December 11, 2018, 01:35 (GMT) |
Fix T58850: NDOF navigation guide not shown |
Revision 3dfbb72 by Clément Foucault December 11, 2018, 00:25 (GMT) |
Workbench: Fix shadow artifact caused by degenerate triangles Fixes T58735 Incorrect workbench shadow from n-gons This also optimize the degenerate triangle detection by searching if their area is near 0.0. |
Revision a49fdbc by Campbell Barton December 10, 2018, 23:13 (GMT) |
Fix building w/o bullet |
Revision 8c8e9b5 by Clément Foucault December 10, 2018, 22:17 (GMT) |
DRW: Deprecate / Remove DRW_STATE_STIPPLE_* This was unused and used the old drawing paradygm |
Revision 1d23024 by Clément Foucault December 10, 2018, 22:17 (GMT) |
Object Mode: Make point clouds a bit less like uniform blobs Also this display is optimized. It does not use blending and pixel discard. Working with scanned data should be more pleasant with this. A better option would be to use gl_FragDepth to have a better sense of volume but this discards early depth test. |
Revision bfb9680 by Antonio Vazquez December 10, 2018, 19:18 (GMT) |
GP: Fix problems with stroke Caps Now the start cap is done and during drawing the end cap is not set because needs to have a UV calculated and this is not done while drawing. |
Revision 33785ba by Antonio Vazquez December 10, 2018, 19:18 (GMT) |
GP: Set Brush default material when add new GP Object Before the brush color was not set equal to object active color. |
Revision 18d354a by Antonio Vazquez December 10, 2018, 19:18 (GMT) |
GP: Remove Object Onion Skin switch It was confusing to have two switches. |
Revision 2debee9 by Antonio Vazquez December 10, 2018, 19:18 (GMT) |
GP: Replace Clamp icon |
Revision b34ff01 by Antonio Vazquez December 10, 2018, 19:18 (GMT) |
GP: Make Onion Skin ON as default RNA value |
Revision bcb5293 by Antonio Vazquez December 10, 2018, 19:17 (GMT) |
GP: Enable Object Onion Skin by default Now, the main switchis on, and the layer onion skin is off. |
Revision 9def295 by Clément Foucault December 10, 2018, 18:02 (GMT) |
Edit Mesh: Opti: Reduce max_vertices in geometry shader This is a really small win that had been overlooked when optimizing the shader. |
Revision 0c3535d by Clément Foucault December 10, 2018, 18:02 (GMT) |
Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode |
Revision 8e37eb1 by Clément Foucault December 10, 2018, 18:02 (GMT) |
Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colors Alpha blending is causing too many issues. Revert back to something simpler. |
Revision 834bf35 by Clément Foucault December 10, 2018, 18:02 (GMT) |
Edit Mesh: Draw inner edge selected in vert edit mode if both verts selected This only make the edge fully selected. There is still no gradient like in 2.79 when only one vertex is selected. |
Revision f7b558c by Clément Foucault December 10, 2018, 18:02 (GMT) |
DRW: Batch Cache: Mesh: Port edit mesh batches to batch request method This also do some renaming/cleanups. |
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