Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 11, 2018, 03:03 (GMT)
Fix T59161: Edge Rotate CW is CCW
December 11, 2018, 02:19 (GMT)
Gizmo: update camera ortho-size

This needs to be improved further,
for now it shows in the right location.
December 11, 2018, 02:10 (GMT)
Merge branch 'master' into blender2.8
December 11, 2018, 02:05 (GMT)
Fix T52051: Orthographic camera display size error

It was impractical to create a small orthographic camera with a usable
size in the view-port.

No longer scale the draw-size by ortho-size.
December 11, 2018, 01:35 (GMT)
Fix T58850: NDOF navigation guide not shown
December 11, 2018, 00:25 (GMT)
Workbench: Fix shadow artifact caused by degenerate triangles

Fixes T58735 Incorrect workbench shadow from n-gons

This also optimize the degenerate triangle detection by searching if
their area is near 0.0.
December 10, 2018, 23:13 (GMT)
Fix building w/o bullet
December 10, 2018, 22:17 (GMT)
DRW: Deprecate / Remove DRW_STATE_STIPPLE_*

This was unused and used the old drawing paradygm
December 10, 2018, 22:17 (GMT)
Object Mode: Make point clouds a bit less like uniform blobs

Also this display is optimized. It does not use blending and pixel discard.
Working with scanned data should be more pleasant with this.

A better option would be to use gl_FragDepth to have a better sense of
volume but this discards early depth test.
December 10, 2018, 19:18 (GMT)
GP: Fix problems with stroke Caps

Now the start cap is done and during drawing the end cap is not set because needs to have a UV calculated and this is not done while drawing.
December 10, 2018, 19:18 (GMT)
GP: Set Brush default material when add new GP Object

Before the brush color was not set equal to object active color.
December 10, 2018, 19:18 (GMT)
GP: Remove Object Onion Skin switch

It was confusing to have two switches.
December 10, 2018, 19:18 (GMT)
GP: Replace Clamp icon
December 10, 2018, 19:18 (GMT)
GP: Make Onion Skin ON as default RNA value
December 10, 2018, 19:17 (GMT)
GP: Enable Object Onion Skin by default

Now, the main switchis on, and the layer onion skin is off.
December 10, 2018, 18:02 (GMT)
Edit Mesh: Opti: Reduce max_vertices in geometry shader

This is a really small win that had been overlooked when optimizing the
shader.
December 10, 2018, 18:02 (GMT)
Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode
December 10, 2018, 18:02 (GMT)
Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colors

Alpha blending is causing too many issues.
Revert back to something simpler.
December 10, 2018, 18:02 (GMT)
Edit Mesh: Draw inner edge selected in vert edit mode if both verts selected

This only make the edge fully selected. There is still no gradient like in
2.79 when only one vertex is selected.
December 10, 2018, 18:02 (GMT)
DRW: Batch Cache: Mesh: Port edit mesh batches to batch request method

This also do some renaming/cleanups.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021