Revision 451ca84 by Clément Foucault November 6, 2018, 23:19 (GMT) |
GPU: Make node texture "Blend" parameter interactive. This parameter is only used for Box projection type. |
Revision b23c68a by Clément Foucault November 6, 2018, 23:19 (GMT) |
Workbench: Improve volume render by removing noise using temporal AA |
Revision 8af53db by Clément Foucault November 6, 2018, 23:19 (GMT) |
Workbench: Fix volumetric blending leading to corrupted render results Use simpler premultiplied blending. |
Revision 4c8d88b by Clément Foucault November 6, 2018, 23:19 (GMT) |
Workbench: Fix non transparent background in viewport render |
Revision 1fe561e by Clément Foucault November 6, 2018, 23:19 (GMT) |
Eevee: Wireframe: Increase precision a bit Take the full derivative and compute its length instead of using fwidth. |
Revision c3a0af7 by Clément Foucault November 6, 2018, 23:19 (GMT) |
Eevee: Make Normal node interactive Before it was triggering shader recompilation. Include small cleanup/opti. |
Revision 57b4e12 by Clément Foucault November 6, 2018, 23:19 (GMT) |
GPU: Fix wrong socket value struct This was causing bad behavior of the node Normal. |
Revision d690847 by Clément Foucault November 6, 2018, 23:19 (GMT) |
Eevee: Fix non normalized Normals in BSDFs and Layer Weight Although the normal was normalized when evaluating the lighting, the normal is often used for other purpose. In this case using the non normalized normal maybe the source of errors. |
Revision c6c3d2e by Clément Foucault November 6, 2018, 23:19 (GMT) |
GPU: Cleanup: Vectorize operations and use MADD |
Revision fac2cfd by Clément Foucault November 6, 2018, 23:19 (GMT) |
Eevee: Improve Hashed Alpha transparency by reducing noise size This only affect renders and static viewport accumulation. It reduces helps reduce noise when lots of half transparent surfaces overlaps. |
Revision 8a204cc by Clément Foucault November 6, 2018, 23:19 (GMT) |
Eevee: Support monochromatic Transparent BSDF correctly This fits Cycles better even if it is only for grey scale values. This only work if the blend mode is Alpha Blend or Alpha Hashed. |
Revision bc1c263 by Campbell Barton November 6, 2018, 22:43 (GMT) |
Cleanup: naming (inconsistent paint_mode term) |
Revision fb932bb by Campbell Barton November 6, 2018, 21:43 (GMT) |
Cleanup: use BKE_brush_tool_get/set macros Also add API call WM_toolsystem_ref_sync_from_context (was in rna_workspace_api.c) |
Revision 150864d by Campbell Barton November 6, 2018, 21:43 (GMT) |
Paint: bring back brush switching Was temporarily replace with code that used the tool-system, bring back logic which cycles and toggles brushes. Tool slots are used for the initial brush, after that toggle or cycle is used. |
Revision 99c1075 by Campbell Barton November 6, 2018, 21:43 (GMT) |
Paint: fix for creating duplicate brushes Setting the tool added a brush if none was found but wasn't checking for existing brushes. |
Revision 57aea0c by Campbell Barton November 6, 2018, 21:43 (GMT) |
Paint: correct brush defaults |
Revision 87c1893 by Campbell Barton November 6, 2018, 21:43 (GMT) |
Cleanup: style |
Revision fbce8f2 by Pablo Vazquez November 6, 2018, 21:43 (GMT) |
UI: Move pin icon to the right in the context breadcrumbs. Leaves more room for the actual breadcrumbs path, and it's less intrusive. Thanks Luciano for the suggestion! |
Revision a55ef18 by Pablo Vazquez November 6, 2018, 21:05 (GMT) |
UI: Use icons for some operators. * Area and Workspace duplicate. * Toggle Area Fullscreen * Operator Search * Workspace reorder to front/back (arrows help to know which direction means front/back) |
Revision 2b1843c by Bastien Montagne November 6, 2018, 19:56 (GMT) |
Fix broken shortcuts in F3 'operator search' menu. From own changes in that area... Now we also enforce handling shortcuts in case relevant drawflag of searchbutton is set. Should allow to cover all cases, hopefully. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021