Blender Git Commits

Blender Git "master" branch commits.

Page: 1516 / 5574

October 10, 2018, 16:10 (GMT)
Revert "Cmake build missing geom icons"

This reverts commit 468474a653c976615306254dfcc33a85a0b872a1.
October 10, 2018, 15:47 (GMT)
Fix diagonal line artifact in view navigate icons.

Thanks to Cl�ment for finding the fix!
October 10, 2018, 15:43 (GMT)
Python API: add loop triangles access, remove tessfaces.

Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.

Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.

Details on porting code to loop triangles is in the release notes.

Differential Revision: https://developer.blender.org/D3539
October 10, 2018, 14:56 (GMT)
Cmake build missing geom icons

The icons themselves (their .dat) still need to be updated. But this will make
sure they are part of the pack next time the icons are updated.
October 10, 2018, 13:09 (GMT)
Fix material properties Python error when there is no active object.
October 10, 2018, 12:32 (GMT)
Fix T57128: error in Blender 27X keymap (Z key)

Reviewed By: brecht

https://developer.blender.org/D3781
October 10, 2018, 12:30 (GMT)
Fix T57130: Crash when running 'set active object as camera' on an empty

Reviewed By: brecht

https://developer.blender.org/D3782
October 10, 2018, 04:53 (GMT)
Modifier: Fix cage option for deform modifiers

Show-on-cage and show-in-editmode options now work as it did in 2.7x
(but only for deformation).
October 10, 2018, 04:22 (GMT)
Fix modifier cage option being overwritten

Editmesh modifier calculation behaved as if eModifierMode_OnCage
was enabled for all modifiers.

Remove assignment after all modifiers are calculated.
October 10, 2018, 04:18 (GMT)
Cleanup: naming
October 10, 2018, 04:11 (GMT)
Correct bad statvis default in recent commit
October 10, 2018, 04:01 (GMT)
Cleanup: naming

- mesh_calc_modifiers & editbmesh_calc_modifiers
now follow similar naming.
- me and mesh were too easily confused in mesh_calc_modifiers
(remove 'me', access ob->data).
October 10, 2018, 03:37 (GMT)
Cleanup: add back add_shapekey_layers to modifier stack

Looks like this might not be used, add back just in case.
October 10, 2018, 03:28 (GMT)
Cleanup: uncomment statvis calculation (still disabled)
October 10, 2018, 02:14 (GMT)
Modifier: use simplified bmesh -> mesh conversion
October 10, 2018, 02:14 (GMT)
BMesh: simple bmesh -> mesh for evaluation

Copied from CDDM_from_bmesh, the modifier stack doesn't
need to handle shape keys, vertex parents or selection history
(needed for mode switching).
October 10, 2018, 01:30 (GMT)
RNA: Always keep at least one element in snap_mode.
October 10, 2018, 01:01 (GMT)
Modifier: remove derived-mesh for sculpt crazy-space
October 10, 2018, 00:28 (GMT)
Fix for VIEW3D_OT_snap_selected_to_active

There is no active bone data in the cowed edit armature.

This was introduced on rBe12df10120a0, back when we hoped the depsgraph
would fullfill all our hopes and dreams.

Before the single-context-editing depsgraph reality came crashing on us.
October 10, 2018, 00:21 (GMT)
Cleanup: prefer parenthesis over breaking lines
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021