Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 21, 2018, 16:29 (GMT)
Wireframe Mode: Fix missing wireframe if overlays are disabled
September 21, 2018, 16:26 (GMT)
gpu.types.GPUOffscreen.py example file: Move the shader reference removal code to execute on __main__
September 21, 2018, 15:55 (GMT)
Viewport: tweak shading pie layout and naming.
September 21, 2018, 15:40 (GMT)
Cleanup: Indentation
September 21, 2018, 15:40 (GMT)
Multires: Remove unused field from reshape context
September 21, 2018, 15:36 (GMT)
gpu.types.GPUOffscreen.py example file: Delete the reference of the previous shader.

Strange that the `bpy.utils.register_class` utility does not remove the reference of the class with same name.
September 21, 2018, 15:01 (GMT)
Viewport: tweak shading pie menu to have X-ray on same side as wireframe.
September 21, 2018, 14:52 (GMT)
Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.

This lets us do the most common shading switching with one shortcut. We keep
alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back,
it's debatable which settings deserve a dedicated shortcut like this.

The downside is that switching X-ray is a little slower, and that there is
some risk of accidentally going to lookdev or rendered mode which can be slow
to cancel.
September 21, 2018, 14:20 (GMT)
Fix: missing cache invalidation when the active vertex group changed

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3716
September 21, 2018, 13:45 (GMT)
Edit Mesh Mode: Increase Face dot Z bias
September 21, 2018, 13:45 (GMT)
Edit Mode: Merge Xray and "Limit selection to visible" options behaviour

We now treat Xray as being the mode where Limit selection to visible is off.
If Xray is OFF, Limit selection to visible is considered ON.

To allow 'see through wires' with solid shading (not Xray shading) we still
draw solid shading if Xray is ON with Xray Alpha set to 1.0.
September 21, 2018, 13:45 (GMT)
DRW: Add back wireframe mode

This is using the existing engine (workbench forward) with 0.0 xray_alpha
and forcing wireframes on all objects.

There is no workflow/shortcut changes in this commit.
September 21, 2018, 13:35 (GMT)
Cleanup: Inetnation
Revision 5ee0200 by Sergey Sharybin
September 21, 2018, 13:31 (GMT)
Multires: Support masks propagation to higher levels
Revision cec4c77 by Sergey Sharybin
September 21, 2018, 13:31 (GMT)
Multires: Copy mask from sculpt to multires

Allows to paint mask in sculpt mode, then go out of sculpt
mode, come back and see proper mask.
Revision b32832a by Sergey Sharybin
September 21, 2018, 13:31 (GMT)
Subdiv: CCG, initialize grid mask from paint mask
September 21, 2018, 13:31 (GMT)
Subdiv: CCG, cleanup
September 21, 2018, 13:15 (GMT)
Re-enable FBX add-on.
September 21, 2018, 12:15 (GMT)
Depsgraph: update frame in scene on frame change.

Normally the time can be read from DEG_get_ctime(depsgraph), but this is a
bit more forgiving for e.g. addons that don't care too much about the details
of the COW depsgraph.
September 21, 2018, 12:15 (GMT)
Fix smoke to render in Cycles again.

Viewport caching seems still broken, though baking works.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021