Revision 2ece296 by Clément Foucault September 21, 2018, 16:29 (GMT) |
Wireframe Mode: Fix missing wireframe if overlays are disabled |
Revision 43fa518 by Germano Cavalcante September 21, 2018, 16:26 (GMT) |
gpu.types.GPUOffscreen.py example file: Move the shader reference removal code to execute on __main__ |
Revision 18252e4 by Brecht Van Lommel September 21, 2018, 15:55 (GMT) |
Viewport: tweak shading pie layout and naming. |
Revision 8143f27 by Sergey Sharybin September 21, 2018, 15:40 (GMT) |
Cleanup: Indentation |
Revision fbb403e by Sergey Sharybin September 21, 2018, 15:40 (GMT) |
Multires: Remove unused field from reshape context |
Revision 964bb28 by Germano Cavalcante September 21, 2018, 15:36 (GMT) |
gpu.types.GPUOffscreen.py example file: Delete the reference of the previous shader. Strange that the `bpy.utils.register_class` utility does not remove the reference of the class with same name. |
Revision d2a491d by Brecht Van Lommel September 21, 2018, 15:01 (GMT) |
Viewport: tweak shading pie menu to have X-ray on same side as wireframe. |
Revision 202baaa by Brecht Van Lommel September 21, 2018, 14:52 (GMT) |
Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays. This lets us do the most common shading switching with one shortcut. We keep alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back, it's debatable which settings deserve a dedicated shortcut like this. The downside is that switching X-ray is a little slower, and that there is some risk of accidentally going to lookdev or rendered mode which can be slow to cancel. |
Revision 684739c by Jacques Lucke September 21, 2018, 14:20 (GMT) |
Fix: missing cache invalidation when the active vertex group changed Reviewers: brecht Differential Revision: https://developer.blender.org/D3716 |
Revision d2dba44 by Clément Foucault September 21, 2018, 13:45 (GMT) |
Edit Mesh Mode: Increase Face dot Z bias |
Revision 37fea2c by Clément Foucault September 21, 2018, 13:45 (GMT) |
Edit Mode: Merge Xray and "Limit selection to visible" options behaviour We now treat Xray as being the mode where Limit selection to visible is off. If Xray is OFF, Limit selection to visible is considered ON. To allow 'see through wires' with solid shading (not Xray shading) we still draw solid shading if Xray is ON with Xray Alpha set to 1.0. |
Revision 3523958 by Clément Foucault September 21, 2018, 13:45 (GMT) |
DRW: Add back wireframe mode This is using the existing engine (workbench forward) with 0.0 xray_alpha and forcing wireframes on all objects. There is no workflow/shortcut changes in this commit. |
Revision 6934b24 by Sergey Sharybin September 21, 2018, 13:35 (GMT) |
Cleanup: Inetnation |
Revision 5ee0200 by Sergey Sharybin September 21, 2018, 13:31 (GMT) |
Multires: Support masks propagation to higher levels |
Revision cec4c77 by Sergey Sharybin September 21, 2018, 13:31 (GMT) |
Multires: Copy mask from sculpt to multires Allows to paint mask in sculpt mode, then go out of sculpt mode, come back and see proper mask. |
Revision b32832a by Sergey Sharybin September 21, 2018, 13:31 (GMT) |
Subdiv: CCG, initialize grid mask from paint mask |
Revision da80062 by Sergey Sharybin September 21, 2018, 13:31 (GMT) |
Subdiv: CCG, cleanup |
Revision 6a7914b by Bastien Montagne September 21, 2018, 13:15 (GMT) |
Re-enable FBX add-on. |
Revision 06dc059 by Brecht Van Lommel September 21, 2018, 12:15 (GMT) |
Depsgraph: update frame in scene on frame change. Normally the time can be read from DEG_get_ctime(depsgraph), but this is a bit more forgiving for e.g. addons that don't care too much about the details of the COW depsgraph. |
Revision 4494be5 by Brecht Van Lommel September 21, 2018, 12:15 (GMT) |
Fix smoke to render in Cycles again. Viewport caching seems still broken, though baking works. |
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