Revision fb88088 by Dalai Felinto September 20, 2018, 21:43 (GMT) |
Preserve the actively bound framebuffer after using gpu.offscreen Otherwise we cannot draw anything after drawing in the offscreen buffer |
Revision 5e2c032 by Antonio Vazquez September 20, 2018, 20:51 (GMT) |
GP: Change lock axis property text |
Revision 5e5a950 by Antonio Vazquez September 20, 2018, 20:51 (GMT) |
GP: Rename origin to stroke placement |
Revision 425cfdd by Dalai Felinto September 20, 2018, 19:51 (GMT) |
GPU Python API: shader.uniform_float The existing alternative is to use a buffer and call uniform_vector_float which is overkill for such a simple operation. |
Revision e316e41 by Dalai Felinto September 20, 2018, 19:49 (GMT) |
Typo on pydoc for uniform_int |
Revision f0149bc by Germano Cavalcante September 20, 2018, 19:38 (GMT) |
gpu.batch module: keep shader reference in batch. |
Revision 9fb9604 by Germano Cavalcante September 20, 2018, 18:21 (GMT) |
gpu.shader module: Do not free builtin shaders. |
September 20, 2018, 17:54 (GMT) |
Texture Paint: unify missing data and slots panels, better auto position nodes. Differential Revision: https://developer.blender.org/D3694 |
Revision 09ea940 by Brecht Van Lommel September 20, 2018, 17:28 (GMT) |
Fix missing Eevee volume panel in material tab. |
Revision 1a0181b by Brecht Van Lommel September 20, 2018, 17:15 (GMT) |
UI: add support for defining any icon as a mono icon. Previously it was hardcoded to one row. These icons are colored with the text color. Changes include some refactoring. |
Revision decc323 by Brecht Van Lommel September 20, 2018, 17:15 (GMT) |
UI: default to single icon column toolbar in new 3D views. |
Revision 9c2dc80 by Germano Cavalcante September 20, 2018, 16:55 (GMT) |
gpu.shader.builtin module: Add GPU_SHADER_2D_IMAGE. |
Revision 4264cee by Antonio Vazquez September 20, 2018, 16:52 (GMT) |
GP: Cleanup unused code |
Revision 963d668 by Antonio Vazquez September 20, 2018, 16:50 (GMT) |
GP: Move origin selector to center and convert to popup |
Revision ce1b572 by Antonio Vazquez September 20, 2018, 16:50 (GMT) |
GP: Add new popover with layers panel |
Revision b8d55a5 by Clément Foucault September 20, 2018, 15:53 (GMT) |
GPUCodegen: Remove unnecessary GLEW_VERSION_3_0 checks |
Revision 667add5 by Clément Foucault September 20, 2018, 15:53 (GMT) |
Eevee: Implement Wireframe Node This implementation is a bit hacky but match cycles pretty close. If pixel size is not enabled, it will use the geom shader to compute distances between vertices. This will have a cost. Implementation is a bit hacky in gpu_codegen to make the geom shader works in an optional manner. |
Revision 5c20161 by Germano Cavalcante September 20, 2018, 15:11 (GMT) |
Fix compilation error in the stick bones shader for some Intel gpus. |
Revision cffae36 by Dalai Felinto September 20, 2018, 14:59 (GMT) |
Fix build for MSVC: Remove trailing double semicolon Not sure why but MSVC is complaining for some of those. In particular for the struct in BKE_subdiv_ccg.h. Those were the ones crashing here.. |
Revision 9a91e67 by Sergey Sharybin September 20, 2018, 14:35 (GMT) |
Multires: Cleanup, more proper variable name |
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