Blender Git Commits

Blender Git "master" branch commits.

Page: 1547 / 5574

September 20, 2018, 21:43 (GMT)
Preserve the actively bound framebuffer after using gpu.offscreen

Otherwise we cannot draw anything after drawing in the offscreen buffer
September 20, 2018, 20:51 (GMT)
GP: Change lock axis property text
September 20, 2018, 20:51 (GMT)
GP: Rename origin to stroke placement
September 20, 2018, 19:51 (GMT)
GPU Python API: shader.uniform_float

The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
September 20, 2018, 19:49 (GMT)
Typo on pydoc for uniform_int
September 20, 2018, 19:38 (GMT)
gpu.batch module: keep shader reference in batch.
September 20, 2018, 18:21 (GMT)
gpu.shader module: Do not free builtin shaders.
September 20, 2018, 17:54 (GMT)
Texture Paint: unify missing data and slots panels, better auto position nodes.

Differential Revision: https://developer.blender.org/D3694
September 20, 2018, 17:28 (GMT)
Fix missing Eevee volume panel in material tab.
September 20, 2018, 17:15 (GMT)
UI: add support for defining any icon as a mono icon.

Previously it was hardcoded to one row. These icons are colored with the
text color. Changes include some refactoring.
September 20, 2018, 17:15 (GMT)
UI: default to single icon column toolbar in new 3D views.
September 20, 2018, 16:55 (GMT)
gpu.shader.builtin module: Add GPU_SHADER_2D_IMAGE.
September 20, 2018, 16:52 (GMT)
GP: Cleanup unused code
September 20, 2018, 16:50 (GMT)
GP: Move origin selector to center and convert to popup
September 20, 2018, 16:50 (GMT)
GP: Add new popover with layers panel
September 20, 2018, 15:53 (GMT)
GPUCodegen: Remove unnecessary GLEW_VERSION_3_0 checks
September 20, 2018, 15:53 (GMT)
Eevee: Implement Wireframe Node

This implementation is a bit hacky but match cycles pretty close.

If pixel size is not enabled, it will use the geom shader to
compute distances between vertices. This will have a cost.

Implementation is a bit hacky in gpu_codegen to make the geom shader works
in an optional manner.
September 20, 2018, 15:11 (GMT)
Fix compilation error in the stick bones shader for some Intel gpus.
September 20, 2018, 14:59 (GMT)
Fix build for MSVC: Remove trailing double semicolon

Not sure why but MSVC is complaining for some of those.

In particular for the struct in BKE_subdiv_ccg.h. Those were the ones
crashing here..
September 20, 2018, 14:35 (GMT)
Multires: Cleanup, more proper variable name
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021