Revision 5e7a56d by Clément Foucault September 10, 2018, 16:05 (GMT) |
Eevee: Cleanup DoF implementation |
Revision ec64cad by Clément Foucault September 10, 2018, 16:05 (GMT) |
Eevee: Lookdev: Fix memleak |
Revision defbe14 by Bastien Montagne September 10, 2018, 16:03 (GMT) |
Fix object_utils.py's matrix multiplication (use new @ syntax). |
Revision fc95efe by Bastien Montagne September 10, 2018, 15:35 (GMT) |
Fix image_utils.py's load_image() helper. |
Revision c0b61cf by Dalai Felinto September 10, 2018, 14:40 (GMT) |
Silence GP warning |
Revision d483dfd by Brecht Van Lommel September 10, 2018, 14:09 (GMT) |
Fix T56717: crash removing/adding objects. Object bases hash always needs to be freed on library remapping. |
Revision b286556 by Antonio Vazquez September 10, 2018, 14:08 (GMT) |
GP: Cleanup commented lines |
Revision 5e89d1d by Antonio Vazquez September 10, 2018, 14:08 (GMT) |
GP: Remove annotation stroke mode This option has not been working since a lot of time and it looks is unused. When we confirm is not used, we can remove it completely. |
Revision 58622eb by Dalai Felinto September 10, 2018, 13:43 (GMT) |
Image/UV Editor: Remove show other option This is no longer useful now that we have multi-object editing support. |
Revision 0ee2126 by Antonio Vazquez September 10, 2018, 13:29 (GMT) |
GP: Use correct name for new Stroke object To follow Blender standards, the name of the new primitive stroke must be different of blank object. Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default) |
Revision 0284392 by Sergey Sharybin September 10, 2018, 07:56 (GMT) |
Cleanup: More variables unused in release |
Revision ad713dc by Sergey Sharybin September 10, 2018, 07:50 (GMT) |
Cleanup: Warning in release builds |
Revision c30e124 by Campbell Barton September 10, 2018, 07:37 (GMT) |
Correct argument type |
Revision 18dc84d by Campbell Barton September 10, 2018, 07:30 (GMT) |
Poly Build: disable use_boundary_tear Without this, it's more like deleting the vertex than dissolving. |
Revision 7283179 by Campbell Barton September 10, 2018, 07:23 (GMT) |
Poly Build: dissolve was using selection, not highlighted Also no need to clear selection history, BM_mesh_elem_hflag_disable_all handles this. |
Revision 5b39b83 by Campbell Barton September 10, 2018, 06:20 (GMT) |
Poly Build: set newly added elements active |
Revision a4d126c by Campbell Barton September 10, 2018, 06:06 (GMT) |
Cleanup: use title caps |
Revision 549ac6d by Campbell Barton September 10, 2018, 05:59 (GMT) |
Edit Mesh: pass Base array to picking functions In some cases we need to use this array afterwards, so this gives control over which objects are used for picking. Also use an index argument as return argument so callers that need to know the index in the array don't need to calculate it afterwards. |
Revision fc06bd7 by Campbell Barton September 10, 2018, 04:44 (GMT) |
Cleanup: use 'mesh' in preselect identifiers We may have preselection for other types later. |
Revision a331b5d by Campbell Barton September 10, 2018, 04:35 (GMT) |
Cleanup: rename edge-ring preselect file Having all pre-selection in one file isn't so nice, differentiate edge-ring from element pre-selection. |
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