Revision 246aed8 by Campbell Barton September 5, 2018, 04:46 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1be265a by Campbell Barton September 5, 2018, 04:39 (GMT) |
Cleanup: style |
September 5, 2018, 04:32 (GMT) |
Fix T54152: --env-system-scripts fails on win32 |
Revision 1e35f4d by Campbell Barton September 5, 2018, 04:32 (GMT) |
Merge branch 'master' into blender2.8 |
Revision af7d0af by Campbell Barton September 5, 2018, 03:57 (GMT) |
UI: avoid comma which can be used in shortcuts |
Revision 6f1f729 by Campbell Barton September 5, 2018, 03:51 (GMT) |
UI: show a small label next to the tool Instead of showing the full tip immediately when hovering over a tool, show only the (label, shortcut), without suppressing the regular tip. |
Revision e175141 by Campbell Barton September 5, 2018, 02:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision bb6a94f by Campbell Barton September 5, 2018, 02:07 (GMT) |
Fix VSE cut both-sides option Was ignoring the option, using the mouse in all cases. D3671 by @ISS w/ edits. |
September 5, 2018, 01:25 (GMT) |
3D Text: improvements to vertical alignment They way Blender handles vertical alignment is very buggy: - Top-Base: It works perfectly. - Bottom: It is actually bottom-baseline, and it fails when line size is != 1.0 when working with text boxes. - Top: Poorly implemented, it should use font's ascent (recommended distance from baseline), so it has room for accents, but it's not one line distance far from the origin (as it is now). - Center: Poorly implemented. This is tricky since there is no silver bullet. To clear this situation I created a new option (Bottom-Baseline), and addressed the issues above. I'm getting the ascent and descent from freetype2, and use this for padding above/below the text. Also for vertically centering the text. |
Revision 053669e by Campbell Barton September 4, 2018, 23:27 (GMT) |
UI: hide brush select redo panel |
Revision 54ea26f by Ray molenkamp September 4, 2018, 23:00 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 19c7e49 by Ray molenkamp September 4, 2018, 22:58 (GMT) |
cycles: Fix x86 build error. WITH_CYCLES_CUDA_BINARIES was set as a regular variable causing it to be overwritten by the release.cmake settings. |
Revision e1a4d58 by Campbell Barton September 4, 2018, 22:52 (GMT) |
Cleanup: style |
Revision 5ca3407 by Campbell Barton September 4, 2018, 22:46 (GMT) |
Correct edge rip tool operator |
September 4, 2018, 20:50 (GMT) |
Multi-Objects: MESH_OT_faces_mirror_uv Changes from reviewer (Dalai Felinto): * pep8. * Skip meshes that come from libraries. * `Copy Mirrored UV coords > Copy Mirrored UV Coords`. * Remove mesh(es) from warnings, report mesh or meshes based on number. https://developer.blender.org/D3529 |
Revision ecbfc7a by Clément Foucault September 4, 2018, 20:25 (GMT) |
Fix T56524: Navigate Gizmo obscured by objects in orthographic view |
Revision ba6daad by Antonio Vazquez September 4, 2018, 20:11 (GMT) |
GP: Reorder Viewport Display panel options |
Revision e5ee12f by Dalai Felinto September 4, 2018, 19:27 (GMT) |
Multi-Objects: UV_OT_seams_from_islands |
September 4, 2018, 17:37 (GMT) |
Multi-Objects: UV_OT_minimize_stretch Changes from Reviewer (Dalai Felinto): * MEM_SAFE_FREE > MEM_freeN. * Skip loop if sync selection and no face selected. https://developer.blender.org/D3415 |
Revision 600b6f2 by Aleksandr Zinovev September 4, 2018, 17:32 (GMT) |
UI: icon keyword argument to popmenu_begin__internal |
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